 9db70da96f
			
		
	
	
		9db70da96f
		
			
		
	
	
	
	
		
			
			Fixes https://github.com/bevyengine/bevy/issues/1207 # Objective Right now, it's impossible to capture a screenshot of the entire window without forking bevy. This is because - The swapchain texture never has the COPY_SRC usage - It can't be accessed without taking ownership of it - Taking ownership of it breaks *a lot* of stuff ## Solution - Introduce a dedicated api for taking a screenshot of a given bevy window, and guarantee this screenshot will always match up with what gets put on the screen. --- ## Changelog - Added the `ScreenshotManager` resource with two functions, `take_screenshot` and `save_screenshot_to_disk`
		
			
				
	
	
		
			65 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			65 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! An example showing how to save screenshots to disk
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| 
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| use bevy::prelude::*;
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| use bevy::render::view::screenshot::ScreenshotManager;
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| use bevy::window::PrimaryWindow;
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| 
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| fn main() {
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|     App::new()
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|         .add_plugins(DefaultPlugins)
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|         .add_systems(Startup, setup)
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|         .add_systems(Update, screenshot_on_f12)
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|         .run();
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| }
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| 
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| fn screenshot_on_f12(
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|     input: Res<Input<KeyCode>>,
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|     main_window: Query<Entity, With<PrimaryWindow>>,
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|     mut screenshot_manager: ResMut<ScreenshotManager>,
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|     mut counter: Local<u32>,
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| ) {
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|     if input.just_pressed(KeyCode::F12) {
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|         let path = format!("./screenshot-{}.png", *counter);
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|         *counter += 1;
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|         screenshot_manager
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|             .save_screenshot_to_disk(main_window.single(), path)
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|             .unwrap();
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|     }
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| }
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| 
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| /// set up a simple 3D scene
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| fn setup(
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|     mut commands: Commands,
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|     mut meshes: ResMut<Assets<Mesh>>,
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|     mut materials: ResMut<Assets<StandardMaterial>>,
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| ) {
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|     // plane
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|     commands.spawn(PbrBundle {
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|         mesh: meshes.add(shape::Plane::from_size(5.0).into()),
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|         material: materials.add(Color::rgb(0.3, 0.5, 0.3).into()),
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|         ..default()
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|     });
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|     // cube
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|     commands.spawn(PbrBundle {
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|         mesh: meshes.add(Mesh::from(shape::Cube { size: 1.0 })),
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|         material: materials.add(Color::rgb(0.8, 0.7, 0.6).into()),
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|         transform: Transform::from_xyz(0.0, 0.5, 0.0),
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|         ..default()
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|     });
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|     // light
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|     commands.spawn(PointLightBundle {
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|         point_light: PointLight {
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|             intensity: 1500.0,
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|             shadows_enabled: true,
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|             ..default()
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|         },
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|         transform: Transform::from_xyz(4.0, 8.0, 4.0),
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|         ..default()
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|     });
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|     // camera
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|     commands.spawn(Camera3dBundle {
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|         transform: Transform::from_xyz(-2.0, 2.5, 5.0).looking_at(Vec3::ZERO, Vec3::Y),
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|         ..default()
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|     });
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| }
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