bevy/crates/bevy_sprite/src/mesh2d
Robert Swain b6286cf570
Fix 2d_shapes and general 2D mesh instancing (#10051)
# Objective

- Fix #10050 

## Solution

- Push constants needed to be defined in the pipeline layout and
`bevy_sprite` needed to have a `webgl` feature.
2023-10-08 20:17:01 +00:00
..
color_material.rs Bevy Asset V2 (#8624) 2023-09-07 02:07:27 +00:00
color_material.wgsl Use a single line for of large binding lists (#9849) 2023-09-19 22:17:44 +00:00
material.rs Use EntityHashMap<Entity, T> for render world entity storage for better performance (#9903) 2023-09-27 08:28:28 +00:00
mesh2d_bindings.wgsl Automatic batching/instancing of draw commands (#9685) 2023-09-21 22:12:34 +00:00
mesh2d_functions.wgsl Automatic batching/instancing of draw commands (#9685) 2023-09-21 22:12:34 +00:00
mesh2d_types.wgsl Automatic batching/instancing of draw commands (#9685) 2023-09-21 22:12:34 +00:00
mesh2d_vertex_output.wgsl improve shader import model (#5703) 2023-06-27 00:29:22 +00:00
mesh2d_view_bindings.wgsl Use a single line for of large binding lists (#9849) 2023-09-19 22:17:44 +00:00
mesh2d_view_types.wgsl Refactor Globals and View structs into separate shaders (#7512) 2023-02-11 17:55:18 +00:00
mesh2d.wgsl Automatic batching/instancing of draw commands (#9685) 2023-09-21 22:12:34 +00:00
mesh.rs Fix 2d_shapes and general 2D mesh instancing (#10051) 2023-10-08 20:17:01 +00:00
mod.rs Add 2d meshes and materials (#3460) 2022-01-08 01:29:08 +00:00