bevy/examples/ui/ghost_nodes.rs
robtfm b641aa0ecf
separate border colors (#18682)
# Objective

allow specifying the left/top/right/bottom border colors separately for
ui elements

fixes #14773

## Solution

- change `BorderColor` to 
```rs
pub struct BorderColor {
    pub left: Color,
    pub top: Color,
    pub right: Color,
    pub bottom: Color,
}
```
- generate one ui node per distinct border color, set flags for the
active borders
- render only the active borders

i chose to do this rather than adding multiple colors to the
ExtractedUiNode in order to minimize the impact for the common case
where all border colors are the same.

## Testing

modified the `borders` example to use separate colors:


![image](https://github.com/user-attachments/assets/5d9a4492-429a-4ee1-9656-215511886164)

the behaviour is a bit weird but it mirrors html/css border behaviour.

---

## Migration:

To keep the existing behaviour, just change `BorderColor(color)` into
`BorderColor::all(color)`.

---------

Co-authored-by: ickshonpe <david.curthoys@googlemail.com>
2025-05-26 16:57:13 +00:00

126 lines
4.2 KiB
Rust

//! This example demonstrates the use of Ghost Nodes.
//!
//! UI layout will ignore ghost nodes, and treat their children as if they were direct descendants of the first non-ghost ancestor.
//!
//! # Warning
//!
//! This is an experimental feature, and should be used with caution,
//! especially in concert with 3rd party plugins or systems that may not be aware of ghost nodes.
//!
//! In order to use [`GhostNode`]s you must enable the `ghost_nodes` feature flag.
use bevy::{prelude::*, ui::experimental::GhostNode, winit::WinitSettings};
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.insert_resource(WinitSettings::desktop_app())
.add_systems(Startup, setup)
.add_systems(Update, button_system)
.run();
}
#[derive(Component)]
struct Counter(i32);
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
let font_handle = asset_server.load("fonts/FiraSans-Bold.ttf");
commands.spawn(Camera2d);
// Ghost UI root
commands.spawn(GhostNode).with_children(|ghost_root| {
ghost_root.spawn(Node::default()).with_child(create_label(
"This text node is rendered under a ghost root",
font_handle.clone(),
));
});
// Normal UI root
commands
.spawn(Node {
width: Val::Percent(100.0),
height: Val::Percent(100.0),
align_items: AlignItems::Center,
justify_content: JustifyContent::Center,
..default()
})
.with_children(|parent| {
parent
.spawn((Node::default(), Counter(0)))
.with_children(|layout_parent| {
layout_parent
.spawn((GhostNode, Counter(0)))
.with_children(|ghost_parent| {
// Ghost children using a separate counter state
// These buttons are being treated as children of layout_parent in the context of UI
ghost_parent
.spawn(create_button())
.with_child(create_label("0", font_handle.clone()));
ghost_parent
.spawn(create_button())
.with_child(create_label("0", font_handle.clone()));
});
// A normal child using the layout parent counter
layout_parent
.spawn(create_button())
.with_child(create_label("0", font_handle.clone()));
});
});
}
fn create_button() -> impl Bundle {
(
Button,
Node {
width: Val::Px(150.0),
height: Val::Px(65.0),
border: UiRect::all(Val::Px(5.0)),
// horizontally center child text
justify_content: JustifyContent::Center,
// vertically center child text
align_items: AlignItems::Center,
..default()
},
BorderColor::all(Color::BLACK),
BorderRadius::MAX,
BackgroundColor(Color::srgb(0.15, 0.15, 0.15)),
)
}
fn create_label(text: &str, font: Handle<Font>) -> (Text, TextFont, TextColor) {
(
Text::new(text),
TextFont {
font,
font_size: 33.0,
..default()
},
TextColor(Color::srgb(0.9, 0.9, 0.9)),
)
}
fn button_system(
mut interaction_query: Query<(&Interaction, &ChildOf), (Changed<Interaction>, With<Button>)>,
labels_query: Query<(&Children, &ChildOf), With<Button>>,
mut text_query: Query<&mut Text>,
mut counter_query: Query<&mut Counter>,
) {
// Update parent counter on click
for (interaction, child_of) in &mut interaction_query {
if matches!(interaction, Interaction::Pressed) {
let mut counter = counter_query.get_mut(child_of.parent()).unwrap();
counter.0 += 1;
}
}
// Update button labels to match their parent counter
for (children, child_of) in &labels_query {
let counter = counter_query.get(child_of.parent()).unwrap();
let mut text = text_query.get_mut(children[0]).unwrap();
**text = counter.0.to_string();
}
}