![]() # Objective The order of the border edges in `UiVertexOutput` is left, right, top, bottom but in `custom_ui_material` the selectors switch them so left is right and top is bottom. ## Solution Reverse the conditions so that the correct border values are selected. |
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.. | ||
animate_shader.wgsl | ||
array_texture.wgsl | ||
bindless_material.wgsl | ||
cubemap_unlit.wgsl | ||
custom_gltf_2d.wgsl | ||
custom_material_2d.wgsl | ||
custom_material_import.wgsl | ||
custom_material_screenspace_texture.wgsl | ||
custom_material.frag | ||
custom_material.vert | ||
custom_material.wgsl | ||
custom_phase_item.wgsl | ||
custom_ui_material.wgsl | ||
custom_vertex_attribute.wgsl | ||
extended_material.wgsl | ||
fallback_image_test.wgsl | ||
game_of_life.wgsl | ||
gpu_readback.wgsl | ||
instancing.wgsl | ||
irradiance_volume_voxel_visualization.wgsl | ||
line_material.wgsl | ||
post_processing.wgsl | ||
shader_defs.wgsl | ||
show_prepass.wgsl | ||
specialized_mesh_pipeline.wgsl | ||
storage_buffer.wgsl | ||
texture_binding_array.wgsl | ||
tonemapping_test_patterns.wgsl | ||
water_material.wgsl |