
# Objective - Some examples crash in CI because of needing too many resources for the windows runner - Some examples have random results making it hard to compare screenshots ## Solution - `bloom_3d`: reduce the number of spheres - `pbr`: use simpler spheres and reuse the mesh - `tonemapping`: use simpler spheres and reuse the mesh - `shadow_biases`: reduce the number of spheres - `spotlight`: use a seeded rng, move more cubes in view while reducing the total number of cubes, and reuse meshes and materials - `external_source_external_thread`, `iter_combinations`, `parallel_query`: use a seeded rng Examples of errors encountered: ``` Caused by: In Device::create_bind_group note: label = `bloom_upsampling_bind_group` Not enough memory left ``` ``` Caused by: In Queue::write_buffer Parent device is lost ``` ``` ERROR wgpu_core::device::life: Mapping failed Device(Lost) ```
82 lines
2.5 KiB
Rust
82 lines
2.5 KiB
Rust
//! How to use an external thread to run an infinite task and communicate with a channel.
|
|
|
|
use bevy::prelude::*;
|
|
// Using crossbeam_channel instead of std as std `Receiver` is `!Sync`
|
|
use crossbeam_channel::{bounded, Receiver};
|
|
use rand::{rngs::StdRng, Rng, SeedableRng};
|
|
use std::time::{Duration, Instant};
|
|
|
|
fn main() {
|
|
App::new()
|
|
.add_event::<StreamEvent>()
|
|
.add_plugins(DefaultPlugins)
|
|
.add_systems(Startup, setup)
|
|
.add_systems(Update, (read_stream, spawn_text, move_text))
|
|
.run();
|
|
}
|
|
|
|
#[derive(Resource, Deref)]
|
|
struct StreamReceiver(Receiver<u32>);
|
|
|
|
#[derive(Event)]
|
|
struct StreamEvent(u32);
|
|
|
|
fn setup(mut commands: Commands) {
|
|
commands.spawn(Camera2dBundle::default());
|
|
|
|
let (tx, rx) = bounded::<u32>(10);
|
|
std::thread::spawn(move || {
|
|
let mut rng = StdRng::seed_from_u64(19878367467713);
|
|
loop {
|
|
// Everything here happens in another thread
|
|
// This is where you could connect to an external data source
|
|
let start_time = Instant::now();
|
|
let duration = Duration::from_secs_f32(rng.gen_range(0.0..0.2));
|
|
while start_time.elapsed() < duration {
|
|
// Spinning for 'duration', simulating doing hard work!
|
|
}
|
|
|
|
tx.send(rng.gen_range(0..2000)).unwrap();
|
|
}
|
|
});
|
|
|
|
commands.insert_resource(StreamReceiver(rx));
|
|
}
|
|
|
|
// This system reads from the receiver and sends events to Bevy
|
|
fn read_stream(receiver: Res<StreamReceiver>, mut events: EventWriter<StreamEvent>) {
|
|
for from_stream in receiver.try_iter() {
|
|
events.send(StreamEvent(from_stream));
|
|
}
|
|
}
|
|
|
|
fn spawn_text(mut commands: Commands, mut reader: EventReader<StreamEvent>) {
|
|
let text_style = TextStyle {
|
|
font_size: 20.0,
|
|
color: Color::WHITE,
|
|
..default()
|
|
};
|
|
|
|
for (per_frame, event) in reader.iter().enumerate() {
|
|
commands.spawn(Text2dBundle {
|
|
text: Text::from_section(event.0.to_string(), text_style.clone())
|
|
.with_alignment(TextAlignment::Center),
|
|
transform: Transform::from_xyz(per_frame as f32 * 100.0, 300.0, 0.0),
|
|
..default()
|
|
});
|
|
}
|
|
}
|
|
|
|
fn move_text(
|
|
mut commands: Commands,
|
|
mut texts: Query<(Entity, &mut Transform), With<Text>>,
|
|
time: Res<Time>,
|
|
) {
|
|
for (entity, mut position) in &mut texts {
|
|
position.translation -= Vec3::new(0.0, 100.0 * time.delta_seconds(), 0.0);
|
|
if position.translation.y < -300.0 {
|
|
commands.entity(entity).despawn();
|
|
}
|
|
}
|
|
}
|