## Objective Fix #19114. ## Solution #17875 changed the glTF importer to make sure that sampler filters are linear when anisotropic filtering is enabled - this is required by `wgpu`. But the condition was mistakenly inverted, so it forces the filtering to linear when anisotropic filtering is _not_ enabled. ## Testing ``` cargo run --example color_grading cargo run --example testbed_3d ``` |
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| README.md | ||