A few versions ago, wgpu made it possible to set shader entry point to `None`, which will select the correct entry point in file where only a single entrypoint is specified. This makes it possible to implement `Default` for pipeline descriptors. This PR does so and attempts to `..default()` everything possible. |
||
|---|---|---|
| .. | ||
| mod.rs | ||
| raymarch.wgsl | ||
| ssr.wgsl | ||