bevy/crates/bevy_pbr/src
Teodor Tanasoaia b6eededea4 Use uniform buffer usage for SkinnedMeshUniform instead of all usages (#4816)
# Objective

fixes #4811 (caused by #4339 [[exact change](https://github.com/bevyengine/bevy/pull/4339/files#diff-4bf3ed03d4129aad9f5678ba19f9b14ee8e3e61d6f6365e82197b01c74468b10R712-R721)] - where the buffer type has been changed from `UniformVec` to `BufferVec`)

## Solution

Use uniform buffer usage for `SkinnedMeshUniform` instead of all usages due to the `Default` derive.
2022-05-20 22:05:32 +00:00
..
render Use uniform buffer usage for SkinnedMeshUniform instead of all usages (#4816) 2022-05-20 22:05:32 +00:00
alpha.rs add #[reflect(Default)] to create default value for reflected types (#3733) 2022-05-03 19:20:13 +00:00
bundle.rs add Visibility for lights (#3958) 2022-03-05 03:23:01 +00:00
lib.rs Converted exclusive systems to parallel systems wherever possible (#2774) 2022-04-25 14:32:56 +00:00
light.rs Fixing confusing near and far fields in Camera (#4457) 2022-05-16 16:37:33 +00:00
material.rs Filter material handles on extraction (#4178) 2022-05-03 18:28:04 +00:00
pbr_material.rs Migrate to encase from crevice (#4339) 2022-05-18 21:09:21 +00:00
wireframe.rs Make Wireframe respect visible entities (#4660) 2022-05-04 22:28:16 +00:00