
# Objective Make the name less verbose without sacrificing clarity. --- ## Migration Guide *Note for maintainers:* This PR has no breaking changes relative to bevy 0.9. Instead of this PR having its own migration guide, we should just edit the changelog for #6404. The type `UnsafeWorldCellEntityRef` has been renamed to `UnsafeEntityCell`.
438 lines
18 KiB
Rust
438 lines
18 KiB
Rust
//! Types that enable reflection support.
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use crate::{
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change_detection::Mut,
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component::Component,
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entity::{Entity, EntityMap, MapEntities, MapEntitiesError},
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system::Resource,
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world::{
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unsafe_world_cell::{UnsafeEntityCell, UnsafeWorldCell},
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EntityMut, EntityRef, FromWorld, World,
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},
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};
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use bevy_reflect::{
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impl_from_reflect_value, impl_reflect_value, FromType, Reflect, ReflectDeserialize,
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ReflectSerialize,
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};
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/// A struct used to operate on reflected [`Component`] of a type.
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///
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/// A [`ReflectComponent`] for type `T` can be obtained via
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/// [`bevy_reflect::TypeRegistration::data`].
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#[derive(Clone)]
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pub struct ReflectComponent(ReflectComponentFns);
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/// The raw function pointers needed to make up a [`ReflectComponent`].
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///
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/// This is used when creating custom implementations of [`ReflectComponent`] with
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/// [`ReflectComponent::new()`].
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///
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/// > **Note:**
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/// > Creating custom implementations of [`ReflectComponent`] is an advanced feature that most users
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/// > will not need.
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/// > Usually a [`ReflectComponent`] is created for a type by deriving [`Reflect`]
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/// > and adding the `#[reflect(Component)]` attribute.
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/// > After adding the component to the [`TypeRegistry`][bevy_reflect::TypeRegistry],
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/// > its [`ReflectComponent`] can then be retrieved when needed.
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///
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/// Creating a custom [`ReflectComponent`] may be useful if you need to create new component types
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/// at runtime, for example, for scripting implementations.
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///
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/// By creating a custom [`ReflectComponent`] and inserting it into a type's
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/// [`TypeRegistration`][bevy_reflect::TypeRegistration],
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/// you can modify the way that reflected components of that type will be inserted into the Bevy
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/// world.
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#[derive(Clone)]
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pub struct ReflectComponentFns {
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/// Function pointer implementing [`ReflectComponent::insert()`].
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pub insert: fn(&mut EntityMut, &dyn Reflect),
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/// Function pointer implementing [`ReflectComponent::apply()`].
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pub apply: fn(&mut EntityMut, &dyn Reflect),
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/// Function pointer implementing [`ReflectComponent::apply_or_insert()`].
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pub apply_or_insert: fn(&mut EntityMut, &dyn Reflect),
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/// Function pointer implementing [`ReflectComponent::remove()`].
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pub remove: fn(&mut EntityMut),
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/// Function pointer implementing [`ReflectComponent::contains()`].
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pub contains: fn(EntityRef) -> bool,
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/// Function pointer implementing [`ReflectComponent::reflect()`].
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pub reflect: fn(EntityRef) -> Option<&dyn Reflect>,
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/// Function pointer implementing [`ReflectComponent::reflect_mut()`].
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pub reflect_mut: for<'a> fn(&'a mut EntityMut<'_>) -> Option<Mut<'a, dyn Reflect>>,
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/// Function pointer implementing [`ReflectComponent::reflect_unchecked_mut()`].
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///
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/// # Safety
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/// The function may only be called with an [`UnsafeEntityCell`] that can be used to mutably access the relevant component on the given entity.
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pub reflect_unchecked_mut: unsafe fn(UnsafeEntityCell<'_>) -> Option<Mut<'_, dyn Reflect>>,
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/// Function pointer implementing [`ReflectComponent::copy()`].
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pub copy: fn(&World, &mut World, Entity, Entity),
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}
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impl ReflectComponentFns {
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/// Get the default set of [`ReflectComponentFns`] for a specific component type using its
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/// [`FromType`] implementation.
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///
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/// This is useful if you want to start with the default implementation before overriding some
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/// of the functions to create a custom implementation.
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pub fn new<T: Component + Reflect + FromWorld>() -> Self {
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<ReflectComponent as FromType<T>>::from_type().0
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}
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}
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impl ReflectComponent {
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/// Insert a reflected [`Component`] into the entity like [`insert()`](crate::world::EntityMut::insert).
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pub fn insert(&self, entity: &mut EntityMut, component: &dyn Reflect) {
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(self.0.insert)(entity, component);
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}
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/// Uses reflection to set the value of this [`Component`] type in the entity to the given value.
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///
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/// # Panics
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///
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/// Panics if there is no [`Component`] of the given type.
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pub fn apply(&self, entity: &mut EntityMut, component: &dyn Reflect) {
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(self.0.apply)(entity, component);
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}
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/// Uses reflection to set the value of this [`Component`] type in the entity to the given value or insert a new one if it does not exist.
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pub fn apply_or_insert(&self, entity: &mut EntityMut, component: &dyn Reflect) {
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(self.0.apply_or_insert)(entity, component);
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}
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/// Removes this [`Component`] type from the entity. Does nothing if it doesn't exist.
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///
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/// # Panics
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///
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/// Panics if there is no [`Component`] of the given type.
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pub fn remove(&self, entity: &mut EntityMut) {
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(self.0.remove)(entity);
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}
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/// Returns whether entity contains this [`Component`]
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pub fn contains(&self, entity: EntityRef) -> bool {
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(self.0.contains)(entity)
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}
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/// Gets the value of this [`Component`] type from the entity as a reflected reference.
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pub fn reflect<'a>(&self, entity: EntityRef<'a>) -> Option<&'a dyn Reflect> {
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(self.0.reflect)(entity)
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}
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/// Gets the value of this [`Component`] type from the entity as a mutable reflected reference.
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pub fn reflect_mut<'a>(&self, entity: &'a mut EntityMut<'_>) -> Option<Mut<'a, dyn Reflect>> {
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(self.0.reflect_mut)(entity)
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}
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/// # Safety
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/// This method does not prevent you from having two mutable pointers to the same data,
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/// violating Rust's aliasing rules. To avoid this:
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/// * Only call this method with a [`UnsafeEntityCell`] that may be used to mutably access the component on the entity `entity`
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/// * Don't call this method more than once in the same scope for a given [`Component`].
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pub unsafe fn reflect_unchecked_mut<'a>(
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&self,
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entity: UnsafeEntityCell<'a>,
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) -> Option<Mut<'a, dyn Reflect>> {
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// SAFETY: safety requirements deferred to caller
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(self.0.reflect_unchecked_mut)(entity)
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}
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/// Gets the value of this [`Component`] type from entity from `source_world` and [applies](Self::apply()) it to the value of this [`Component`] type in entity in `destination_world`.
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///
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/// # Panics
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///
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/// Panics if there is no [`Component`] of the given type or either entity does not exist.
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pub fn copy(
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&self,
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source_world: &World,
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destination_world: &mut World,
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source_entity: Entity,
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destination_entity: Entity,
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) {
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(self.0.copy)(
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source_world,
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destination_world,
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source_entity,
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destination_entity,
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);
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}
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/// Create a custom implementation of [`ReflectComponent`].
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///
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/// This is an advanced feature,
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/// useful for scripting implementations,
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/// that should not be used by most users
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/// unless you know what you are doing.
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///
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/// Usually you should derive [`Reflect`] and add the `#[reflect(Component)]` component
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/// to generate a [`ReflectComponent`] implementation automatically.
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///
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/// See [`ReflectComponentFns`] for more information.
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pub fn new(fns: ReflectComponentFns) -> Self {
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Self(fns)
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}
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}
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impl<C: Component + Reflect + FromWorld> FromType<C> for ReflectComponent {
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fn from_type() -> Self {
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ReflectComponent(ReflectComponentFns {
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insert: |entity, reflected_component| {
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let mut component = entity.world_scope(|world| C::from_world(world));
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component.apply(reflected_component);
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entity.insert(component);
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},
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apply: |entity, reflected_component| {
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let mut component = entity.get_mut::<C>().unwrap();
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component.apply(reflected_component);
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},
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apply_or_insert: |entity, reflected_component| {
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if let Some(mut component) = entity.get_mut::<C>() {
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component.apply(reflected_component);
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} else {
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let mut component = entity.world_scope(|world| C::from_world(world));
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component.apply(reflected_component);
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entity.insert(component);
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}
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},
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remove: |entity| {
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entity.remove::<C>();
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},
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contains: |entity| entity.contains::<C>(),
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copy: |source_world, destination_world, source_entity, destination_entity| {
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let source_component = source_world.get::<C>(source_entity).unwrap();
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let mut destination_component = C::from_world(destination_world);
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destination_component.apply(source_component);
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destination_world
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.entity_mut(destination_entity)
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.insert(destination_component);
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},
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reflect: |entity| entity.get::<C>().map(|c| c as &dyn Reflect),
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reflect_mut: |entity| {
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entity.get_mut::<C>().map(|c| Mut {
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value: c.value as &mut dyn Reflect,
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ticks: c.ticks,
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})
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},
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reflect_unchecked_mut: |entity| {
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// SAFETY: reflect_unchecked_mut is an unsafe function pointer used by
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// `reflect_unchecked_mut` which must be called with an UnsafeEntityCell with access to the the component `C` on the `entity`
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unsafe {
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entity.get_mut::<C>().map(|c| Mut {
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value: c.value as &mut dyn Reflect,
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ticks: c.ticks,
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})
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}
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},
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})
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}
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}
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/// A struct used to operate on reflected [`Resource`] of a type.
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///
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/// A [`ReflectResource`] for type `T` can be obtained via
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/// [`bevy_reflect::TypeRegistration::data`].
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#[derive(Clone)]
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pub struct ReflectResource(ReflectResourceFns);
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/// The raw function pointers needed to make up a [`ReflectResource`].
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///
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/// This is used when creating custom implementations of [`ReflectResource`] with
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/// [`ReflectResource::new()`].
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///
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/// > **Note:**
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/// > Creating custom implementations of [`ReflectResource`] is an advanced feature that most users
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/// > will not need.
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/// > Usually a [`ReflectResource`] is created for a type by deriving [`Reflect`]
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/// > and adding the `#[reflect(Resource)]` attribute.
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/// > After adding the component to the [`TypeRegistry`][bevy_reflect::TypeRegistry],
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/// > its [`ReflectResource`] can then be retrieved when needed.
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///
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/// Creating a custom [`ReflectResource`] may be useful if you need to create new resource types at
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/// runtime, for example, for scripting implementations.
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///
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/// By creating a custom [`ReflectResource`] and inserting it into a type's
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/// [`TypeRegistration`][bevy_reflect::TypeRegistration],
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/// you can modify the way that reflected resources of that type will be inserted into the bevy
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/// world.
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#[derive(Clone)]
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pub struct ReflectResourceFns {
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/// Function pointer implementing [`ReflectResource::insert()`].
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pub insert: fn(&mut World, &dyn Reflect),
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/// Function pointer implementing [`ReflectResource::apply()`].
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pub apply: fn(&mut World, &dyn Reflect),
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/// Function pointer implementing [`ReflectResource::apply_or_insert()`].
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pub apply_or_insert: fn(&mut World, &dyn Reflect),
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/// Function pointer implementing [`ReflectResource::remove()`].
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pub remove: fn(&mut World),
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/// Function pointer implementing [`ReflectResource::reflect()`].
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pub reflect: fn(&World) -> Option<&dyn Reflect>,
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/// Function pointer implementing [`ReflectResource::reflect_unchecked_mut()`].
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///
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/// # Safety
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/// The function may only be called with an [`UnsafeWorldCell`] that can be used to mutably access the relevant resource.
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pub reflect_unchecked_mut: unsafe fn(UnsafeWorldCell<'_>) -> Option<Mut<'_, dyn Reflect>>,
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/// Function pointer implementing [`ReflectResource::copy()`].
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pub copy: fn(&World, &mut World),
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}
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impl ReflectResourceFns {
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/// Get the default set of [`ReflectResourceFns`] for a specific resource type using its
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/// [`FromType`] implementation.
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///
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/// This is useful if you want to start with the default implementation before overriding some
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/// of the functions to create a custom implementation.
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pub fn new<T: Resource + Reflect + FromWorld>() -> Self {
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<ReflectResource as FromType<T>>::from_type().0
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}
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}
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impl ReflectResource {
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/// Insert a reflected [`Resource`] into the world like [`insert()`](World::insert_resource).
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pub fn insert(&self, world: &mut World, resource: &dyn Reflect) {
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(self.0.insert)(world, resource);
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}
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/// Uses reflection to set the value of this [`Resource`] type in the world to the given value.
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///
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/// # Panics
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///
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/// Panics if there is no [`Resource`] of the given type.
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pub fn apply(&self, world: &mut World, resource: &dyn Reflect) {
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(self.0.apply)(world, resource);
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}
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/// Uses reflection to set the value of this [`Resource`] type in the world to the given value or insert a new one if it does not exist.
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pub fn apply_or_insert(&self, world: &mut World, resource: &dyn Reflect) {
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(self.0.apply_or_insert)(world, resource);
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}
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/// Removes this [`Resource`] type from the world. Does nothing if it doesn't exist.
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pub fn remove(&self, world: &mut World) {
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(self.0.remove)(world);
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}
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/// Gets the value of this [`Resource`] type from the world as a reflected reference.
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pub fn reflect<'a>(&self, world: &'a World) -> Option<&'a dyn Reflect> {
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(self.0.reflect)(world)
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}
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/// Gets the value of this [`Resource`] type from the world as a mutable reflected reference.
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pub fn reflect_mut<'a>(&self, world: &'a mut World) -> Option<Mut<'a, dyn Reflect>> {
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// SAFETY: unique world access
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unsafe { (self.0.reflect_unchecked_mut)(world.as_unsafe_world_cell()) }
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}
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/// # Safety
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/// This method does not prevent you from having two mutable pointers to the same data,
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/// violating Rust's aliasing rules. To avoid this:
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/// * Only call this method with an [`UnsafeWorldCell`] which can be used to mutably access the resource.
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/// * Don't call this method more than once in the same scope for a given [`Resource`].
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pub unsafe fn reflect_unchecked_mut<'w>(
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&self,
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world: UnsafeWorldCell<'w>,
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) -> Option<Mut<'w, dyn Reflect>> {
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// SAFETY: caller promises to uphold uniqueness guarantees
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(self.0.reflect_unchecked_mut)(world)
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}
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/// Gets the value of this [`Resource`] type from `source_world` and [applies](Self::apply()) it to the value of this [`Resource`] type in `destination_world`.
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///
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/// # Panics
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///
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/// Panics if there is no [`Resource`] of the given type.
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pub fn copy(&self, source_world: &World, destination_world: &mut World) {
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(self.0.copy)(source_world, destination_world);
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}
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/// Create a custom implementation of [`ReflectResource`].
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///
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/// This is an advanced feature,
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/// useful for scripting implementations,
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/// that should not be used by most users
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/// unless you know what you are doing.
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///
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/// Usually you should derive [`Reflect`] and add the `#[reflect(Resource)]` component
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/// to generate a [`ReflectResource`] implementation automatically.
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///
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/// See [`ReflectResourceFns`] for more information.
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pub fn new(&self, fns: ReflectResourceFns) -> Self {
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Self(fns)
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}
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}
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impl<C: Resource + Reflect + FromWorld> FromType<C> for ReflectResource {
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fn from_type() -> Self {
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ReflectResource(ReflectResourceFns {
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insert: |world, reflected_resource| {
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let mut resource = C::from_world(world);
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resource.apply(reflected_resource);
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world.insert_resource(resource);
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},
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apply: |world, reflected_resource| {
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let mut resource = world.resource_mut::<C>();
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resource.apply(reflected_resource);
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},
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apply_or_insert: |world, reflected_resource| {
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if let Some(mut resource) = world.get_resource_mut::<C>() {
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resource.apply(reflected_resource);
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} else {
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let mut resource = C::from_world(world);
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resource.apply(reflected_resource);
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world.insert_resource(resource);
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}
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},
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remove: |world| {
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world.remove_resource::<C>();
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},
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reflect: |world| world.get_resource::<C>().map(|res| res as &dyn Reflect),
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reflect_unchecked_mut: |world| {
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// SAFETY: all usages of `reflect_unchecked_mut` guarantee that there is either a single mutable
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// reference or multiple immutable ones alive at any given point
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unsafe {
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world.get_resource_mut::<C>().map(|res| Mut {
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value: res.value as &mut dyn Reflect,
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ticks: res.ticks,
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})
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}
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},
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copy: |source_world, destination_world| {
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let source_resource = source_world.resource::<C>();
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let mut destination_resource = C::from_world(destination_world);
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destination_resource.apply(source_resource);
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destination_world.insert_resource(destination_resource);
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},
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})
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}
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}
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impl_reflect_value!(Entity(Hash, PartialEq, Serialize, Deserialize));
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impl_from_reflect_value!(Entity);
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#[derive(Clone)]
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pub struct ReflectMapEntities {
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map_entities: fn(&mut World, &EntityMap) -> Result<(), MapEntitiesError>,
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}
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impl ReflectMapEntities {
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pub fn map_entities(
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&self,
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world: &mut World,
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entity_map: &EntityMap,
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) -> Result<(), MapEntitiesError> {
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(self.map_entities)(world, entity_map)
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}
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}
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impl<C: Component + MapEntities> FromType<C> for ReflectMapEntities {
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fn from_type() -> Self {
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ReflectMapEntities {
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map_entities: |world, entity_map| {
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for entity in entity_map.values() {
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if let Some(mut component) = world.get_mut::<C>(entity) {
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component.map_entities(entity_map)?;
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}
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}
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Ok(())
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},
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}
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}
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}
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