bevy/crates/bevy_gizmos
andriyDev 846cec9ed2
Remove Shader weak_handles from bevy_gizmos. (#19394)
# Objective

- Related to #19024

## Solution

- Use the new `load_shader_library` macro for the shader libraries and
`embedded_asset`/`load_embedded_asset` for the "shader binaries" in
`bevy_gizmos`.

## Testing

- `2d_gizmos` example still works.
- `3d_gizmos` example still works.

P.S. I don't think this needs a migration guide. Technically users could
be using the `pub` weak handles, but there's no actual good use for
them, so omitting it seems fine. Alternatively, we could mix this in
with the migration guide notes for #19137.
2025-05-27 22:32:32 +00:00
..
macros Upgrade to Rust Edition 2024 (#17967) 2025-02-24 03:54:47 +00:00
src Remove Shader weak_handles from bevy_gizmos. (#19394) 2025-05-27 22:32:32 +00:00
Cargo.toml Revert "don't use bevy_pbr for base bevy_gizmos plugin" (#18327) 2025-03-17 22:23:42 +00:00
LICENSE-APACHE Cleanup publish process (#17728) 2025-02-09 17:46:19 +00:00
LICENSE-MIT Cleanup publish process (#17728) 2025-02-09 17:46:19 +00:00
README.md

Bevy Gizmos

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