..
atmosphere
Remove Shader weak_handles from bevy_pbr (excluding meshlets). ( #19365 )
2025-05-27 22:32:47 +00:00
cluster
Rename bevy_platform_support to bevy_platform ( #18813 )
2025-04-11 23:13:28 +00:00
decal
Remove Shader weak_handles from bevy_pbr (excluding meshlets). ( #19365 )
2025-05-27 22:32:47 +00:00
deferred
Use embedded_asset to load PBR shaders ( #19137 )
2025-05-16 05:47:34 +00:00
light
Make light cascades and tonemapping luts pub ( #19189 )
2025-05-27 19:46:04 +00:00
light_probe
Remove Shader weak_handles from bevy_pbr (excluding meshlets). ( #19365 )
2025-05-27 22:32:47 +00:00
lightmap
Remove Shader weak_handles from bevy_pbr (excluding meshlets). ( #19365 )
2025-05-27 22:32:47 +00:00
meshlet
Adopt consistent FooSystems
naming convention for system sets ( #18900 )
2025-05-06 15:18:03 +00:00
prepass
Remove Shader weak_handles from bevy_pbr (excluding meshlets). ( #19365 )
2025-05-27 22:32:47 +00:00
render
Remove Shader weak_handles from bevy_pbr (excluding meshlets). ( #19365 )
2025-05-27 22:32:47 +00:00
ssao
Remove Shader weak_handles from bevy_pbr (excluding meshlets). ( #19365 )
2025-05-27 22:32:47 +00:00
ssr
Remove Shader weak_handles from bevy_pbr (excluding meshlets). ( #19365 )
2025-05-27 22:32:47 +00:00
volumetric_fog
Remove Shader weak_handles from bevy_pbr (excluding meshlets). ( #19365 )
2025-05-27 22:32:47 +00:00
components.rs
reexport entity set collections in entity module ( #18413 )
2025-03-30 03:51:14 +00:00
extended_material.rs
Rename bevy_platform_support to bevy_platform ( #18813 )
2025-04-11 23:13:28 +00:00
fog.rs
bevy_reflect: Add clone registrations project-wide ( #18307 )
2025-03-17 18:32:35 +00:00
lib.rs
Use embedded_asset to load PBR shaders ( #19137 )
2025-05-16 05:47:34 +00:00
material_bind_groups.rs
Rename bevy_platform_support to bevy_platform ( #18813 )
2025-04-11 23:13:28 +00:00
material.rs
Adopt consistent FooSystems
naming convention for system sets ( #18900 )
2025-05-06 15:18:03 +00:00
mesh_material.rs
bevy_reflect: Add clone registrations project-wide ( #18307 )
2025-03-17 18:32:35 +00:00
parallax.rs
bevy_reflect: Add clone registrations project-wide ( #18307 )
2025-03-17 18:32:35 +00:00
pbr_material.rs
Use embedded_asset to load PBR shaders ( #19137 )
2025-05-16 05:47:34 +00:00
wireframe.rs
Remove Shader weak_handles from bevy_pbr (excluding meshlets). ( #19365 )
2025-05-27 22:32:47 +00:00