
# Objective Remove `ArchetypeComponentId` and `archetype_component_access`. Following #16885, they are no longer used by the engine, so we can stop spending time calculating them or space storing them. ## Solution Remove `ArchetypeComponentId` and everything that touches it. The `System::update_archetype_component_access` method no longer needs to update `archetype_component_access`. We do still need to update query caches, but we no longer need to do so *before* running the system. We'd have to touch every caller anyway if we gave the method a better name, so just remove `System::update_archetype_component_access` and `SystemParam::new_archetype` entirely, and update the query cache in `Query::get_param`. The `Single` and `Populated` params also need their query caches updated in `SystemParam::validate_param`, so change `validate_param` to take `&mut Self::State` instead of `&Self::State`.
163 lines
5.2 KiB
Rust
163 lines
5.2 KiB
Rust
use crate::MainWorld;
|
|
use bevy_ecs::{
|
|
component::Tick,
|
|
prelude::*,
|
|
system::{
|
|
ReadOnlySystemParam, SystemMeta, SystemParam, SystemParamItem, SystemParamValidationError,
|
|
SystemState,
|
|
},
|
|
world::unsafe_world_cell::UnsafeWorldCell,
|
|
};
|
|
use core::ops::{Deref, DerefMut};
|
|
|
|
/// A helper for accessing [`MainWorld`] content using a system parameter.
|
|
///
|
|
/// A [`SystemParam`] adapter which applies the contained `SystemParam` to the [`World`]
|
|
/// contained in [`MainWorld`]. This parameter only works for systems run
|
|
/// during the [`ExtractSchedule`](crate::ExtractSchedule).
|
|
///
|
|
/// This requires that the contained [`SystemParam`] does not mutate the world, as it
|
|
/// uses a read-only reference to [`MainWorld`] internally.
|
|
///
|
|
/// ## Context
|
|
///
|
|
/// [`ExtractSchedule`] is used to extract (move) data from the simulation world ([`MainWorld`]) to the
|
|
/// render world. The render world drives rendering each frame (generally to a `Window`).
|
|
/// This design is used to allow performing calculations related to rendering a prior frame at the same
|
|
/// time as the next frame is simulated, which increases throughput (FPS).
|
|
///
|
|
/// [`Extract`] is used to get data from the main world during [`ExtractSchedule`].
|
|
///
|
|
/// ## Examples
|
|
///
|
|
/// ```
|
|
/// use bevy_ecs::prelude::*;
|
|
/// use bevy_render::Extract;
|
|
/// use bevy_render::sync_world::RenderEntity;
|
|
/// # #[derive(Component)]
|
|
/// // Do make sure to sync the cloud entities before extracting them.
|
|
/// # struct Cloud;
|
|
/// fn extract_clouds(mut commands: Commands, clouds: Extract<Query<RenderEntity, With<Cloud>>>) {
|
|
/// for cloud in &clouds {
|
|
/// commands.entity(cloud).insert(Cloud);
|
|
/// }
|
|
/// }
|
|
/// ```
|
|
///
|
|
/// [`ExtractSchedule`]: crate::ExtractSchedule
|
|
/// [Window]: bevy_window::Window
|
|
pub struct Extract<'w, 's, P>
|
|
where
|
|
P: ReadOnlySystemParam + 'static,
|
|
{
|
|
item: SystemParamItem<'w, 's, P>,
|
|
}
|
|
|
|
#[doc(hidden)]
|
|
pub struct ExtractState<P: SystemParam + 'static> {
|
|
state: SystemState<P>,
|
|
main_world_state: <Res<'static, MainWorld> as SystemParam>::State,
|
|
}
|
|
|
|
// SAFETY: The only `World` access (`Res<MainWorld>`) is read-only.
|
|
unsafe impl<P> ReadOnlySystemParam for Extract<'_, '_, P> where P: ReadOnlySystemParam {}
|
|
|
|
// SAFETY: The only `World` access is properly registered by `Res<MainWorld>::init_state`.
|
|
// This call will also ensure that there are no conflicts with prior params.
|
|
unsafe impl<P> SystemParam for Extract<'_, '_, P>
|
|
where
|
|
P: ReadOnlySystemParam,
|
|
{
|
|
type State = ExtractState<P>;
|
|
type Item<'w, 's> = Extract<'w, 's, P>;
|
|
|
|
fn init_state(world: &mut World, system_meta: &mut SystemMeta) -> Self::State {
|
|
let mut main_world = world.resource_mut::<MainWorld>();
|
|
ExtractState {
|
|
state: SystemState::new(&mut main_world),
|
|
main_world_state: Res::<MainWorld>::init_state(world, system_meta),
|
|
}
|
|
}
|
|
|
|
#[inline]
|
|
unsafe fn validate_param(
|
|
state: &mut Self::State,
|
|
_system_meta: &SystemMeta,
|
|
world: UnsafeWorldCell,
|
|
) -> Result<(), SystemParamValidationError> {
|
|
// SAFETY: Read-only access to world data registered in `init_state`.
|
|
let result = unsafe { world.get_resource_by_id(state.main_world_state) };
|
|
let Some(main_world) = result else {
|
|
return Err(SystemParamValidationError::invalid::<Self>(
|
|
"`MainWorld` resource does not exist",
|
|
));
|
|
};
|
|
// SAFETY: Type is guaranteed by `SystemState`.
|
|
let main_world: &World = unsafe { main_world.deref() };
|
|
// SAFETY: We provide the main world on which this system state was initialized on.
|
|
unsafe {
|
|
SystemState::<P>::validate_param(
|
|
&mut state.state,
|
|
main_world.as_unsafe_world_cell_readonly(),
|
|
)
|
|
}
|
|
}
|
|
|
|
#[inline]
|
|
unsafe fn get_param<'w, 's>(
|
|
state: &'s mut Self::State,
|
|
system_meta: &SystemMeta,
|
|
world: UnsafeWorldCell<'w>,
|
|
change_tick: Tick,
|
|
) -> Self::Item<'w, 's> {
|
|
// SAFETY:
|
|
// - The caller ensures that `world` is the same one that `init_state` was called with.
|
|
// - The caller ensures that no other `SystemParam`s will conflict with the accesses we have registered.
|
|
let main_world = unsafe {
|
|
Res::<MainWorld>::get_param(
|
|
&mut state.main_world_state,
|
|
system_meta,
|
|
world,
|
|
change_tick,
|
|
)
|
|
};
|
|
let item = state.state.get(main_world.into_inner());
|
|
Extract { item }
|
|
}
|
|
}
|
|
|
|
impl<'w, 's, P> Deref for Extract<'w, 's, P>
|
|
where
|
|
P: ReadOnlySystemParam,
|
|
{
|
|
type Target = SystemParamItem<'w, 's, P>;
|
|
|
|
#[inline]
|
|
fn deref(&self) -> &Self::Target {
|
|
&self.item
|
|
}
|
|
}
|
|
|
|
impl<'w, 's, P> DerefMut for Extract<'w, 's, P>
|
|
where
|
|
P: ReadOnlySystemParam,
|
|
{
|
|
#[inline]
|
|
fn deref_mut(&mut self) -> &mut Self::Target {
|
|
&mut self.item
|
|
}
|
|
}
|
|
|
|
impl<'a, 'w, 's, P> IntoIterator for &'a Extract<'w, 's, P>
|
|
where
|
|
P: ReadOnlySystemParam,
|
|
&'a SystemParamItem<'w, 's, P>: IntoIterator,
|
|
{
|
|
type Item = <&'a SystemParamItem<'w, 's, P> as IntoIterator>::Item;
|
|
type IntoIter = <&'a SystemParamItem<'w, 's, P> as IntoIterator>::IntoIter;
|
|
|
|
fn into_iter(self) -> Self::IntoIter {
|
|
(&self.item).into_iter()
|
|
}
|
|
}
|