bevy/crates/bevy_wgpu/src/wgpu_renderer.rs
bjorn3 3af3334cfe Various cleanups (#2046)
This includes a few safety improvements and a variety of other cleanups. See the individual commits.
2021-05-01 20:07:06 +00:00

136 lines
5.3 KiB
Rust

use crate::{
renderer::{WgpuRenderGraphExecutor, WgpuRenderResourceContext},
wgpu_type_converter::WgpuInto,
WgpuBackend, WgpuOptions, WgpuPowerOptions,
};
use bevy_app::{Events, ManualEventReader};
use bevy_ecs::world::{Mut, World};
use bevy_render::{
render_graph::{DependentNodeStager, RenderGraph, RenderGraphStager},
renderer::RenderResourceContext,
};
use bevy_window::{WindowCreated, WindowResized, Windows};
use std::{ops::Deref, sync::Arc};
pub struct WgpuRenderer {
pub instance: wgpu::Instance,
pub device: Arc<wgpu::Device>,
pub queue: wgpu::Queue,
pub window_resized_event_reader: ManualEventReader<WindowResized>,
pub window_created_event_reader: ManualEventReader<WindowCreated>,
pub initialized: bool,
}
impl WgpuRenderer {
pub async fn new(options: WgpuOptions) -> Self {
let backend = match options.backend {
WgpuBackend::Auto => wgpu::BackendBit::PRIMARY,
WgpuBackend::Vulkan => wgpu::BackendBit::VULKAN,
WgpuBackend::Metal => wgpu::BackendBit::METAL,
WgpuBackend::Dx12 => wgpu::BackendBit::DX12,
WgpuBackend::Dx11 => wgpu::BackendBit::DX11,
WgpuBackend::Gl => wgpu::BackendBit::GL,
WgpuBackend::BrowserWgpu => wgpu::BackendBit::BROWSER_WEBGPU,
};
let instance = wgpu::Instance::new(backend);
let adapter = instance
.request_adapter(&wgpu::RequestAdapterOptions {
power_preference: match options.power_pref {
WgpuPowerOptions::HighPerformance => wgpu::PowerPreference::HighPerformance,
WgpuPowerOptions::Adaptive => wgpu::PowerPreference::LowPower,
WgpuPowerOptions::LowPower => wgpu::PowerPreference::LowPower,
},
compatible_surface: None,
})
.await
.expect("Unable to find a GPU! Make sure you have installed required drivers!");
#[cfg(feature = "trace")]
let trace_path = {
let path = std::path::Path::new("wgpu_trace");
// ignore potential error, wgpu will log it
let _ = std::fs::create_dir(path);
Some(path)
};
#[cfg(not(feature = "trace"))]
let trace_path = None;
let (device, queue) = adapter
.request_device(
&wgpu::DeviceDescriptor {
label: options.device_label.as_ref().map(|a| a.as_ref()),
features: options.features.wgpu_into(),
limits: options.limits.wgpu_into(),
},
trace_path,
)
.await
.unwrap();
let device = Arc::new(device);
WgpuRenderer {
instance,
device,
queue,
window_resized_event_reader: Default::default(),
window_created_event_reader: Default::default(),
initialized: false,
}
}
pub fn handle_window_created_events(&mut self, world: &mut World) {
let world = world.cell();
let mut render_resource_context = world
.get_resource_mut::<Box<dyn RenderResourceContext>>()
.unwrap();
let render_resource_context = render_resource_context
.downcast_mut::<WgpuRenderResourceContext>()
.unwrap();
let windows = world.get_resource::<Windows>().unwrap();
let window_created_events = world.get_resource::<Events<WindowCreated>>().unwrap();
for window_created_event in self
.window_created_event_reader
.iter(&window_created_events)
{
let window = windows
.get(window_created_event.id)
.expect("Received window created event for non-existent window.");
#[cfg(feature = "bevy_winit")]
{
let winit_windows = world.get_resource::<bevy_winit::WinitWindows>().unwrap();
let winit_window = winit_windows.get_window(window.id()).unwrap();
// SAFE: The raw window handle created from a `winit::Window` is always valid.
let surface = unsafe { self.instance.create_surface(winit_window.deref()) };
render_resource_context.set_window_surface(window.id(), surface);
}
}
}
pub fn run_graph(&mut self, world: &mut World) {
world.resource_scope(|world, mut render_graph: Mut<RenderGraph>| {
render_graph.prepare(world);
// stage nodes
let mut stager = DependentNodeStager::loose_grouping();
let stages = stager.get_stages(&render_graph).unwrap();
let mut borrowed = stages.borrow(&mut render_graph);
// execute stages
let graph_executor = WgpuRenderGraphExecutor {
max_thread_count: 2,
};
graph_executor.execute(world, self.device.clone(), &mut self.queue, &mut borrowed);
})
}
pub fn update(&mut self, world: &mut World) {
self.handle_window_created_events(world);
self.run_graph(world);
let render_resource_context = world
.get_resource::<Box<dyn RenderResourceContext>>()
.unwrap();
render_resource_context.drop_all_swap_chain_textures();
render_resource_context.remove_stale_bind_groups();
}
}