bevy/crates
Nathan Jeffords b8fb462eff
Text2d render quality (#1171)
improve quality of text2d rendering

* remove coordinate tweaking in sprite-sheet shader
* fixes glyph shimmering of animated text
* reposition glyph before passing it to ab_glyph to normalize its rendering

The result of layout of sequence of glyphs causes individuals to have fractional positions, but since glyph renderings are reused for future instances of that glyph, this produces errors. This change accepts the errors but repositions the glyph to "0, 0" in an effort to get the cleanest possible rendering.
2021-01-01 15:36:00 -06:00
..
bevy_app release 0.4.0 (#1093) 2020-12-19 13:28:00 -06:00
bevy_asset make more information available from loaded GLTF model (#1020) 2020-12-31 14:57:15 -06:00
bevy_audio release 0.4.0 (#1093) 2020-12-19 13:28:00 -06:00
bevy_core use Name on node when loading a gltf file (#1183) 2021-01-01 15:30:18 -06:00
bevy_derive Modify Derive to allow unit structs for RenderResources. (#1089) 2020-12-23 17:21:10 -06:00
bevy_diagnostic updates on diagnostics (log + new diagnostics) (#1085) 2020-12-24 13:28:31 -06:00
bevy_dylib release 0.4.0 (#1093) 2020-12-19 13:28:00 -06:00
bevy_dynamic_plugin release 0.4.0 (#1093) 2020-12-19 13:28:00 -06:00
bevy_ecs Minor grammar fix in code-comment for fn in state (#1173) 2020-12-31 18:37:02 -06:00
bevy_gilrs release 0.4.0 (#1093) 2020-12-19 13:28:00 -06:00
bevy_gltf use Name on node when loading a gltf file (#1183) 2021-01-01 15:30:18 -06:00
bevy_input Implement Copy for ElementState (#1154) 2020-12-28 15:24:31 -06:00
bevy_internal Add bmp as a supported texture format (#1081) 2020-12-23 16:53:02 -06:00
bevy_log release 0.4.0 (#1093) 2020-12-19 13:28:00 -06:00
bevy_math HIDPI Text (#1132) 2020-12-30 16:40:50 -06:00
bevy_pbr Fix potential bug when using multiple lights. (#1055) 2020-12-31 16:51:21 -06:00
bevy_reflect release 0.4.0 (#1093) 2020-12-19 13:28:00 -06:00
bevy_render Mutable mesh accessors: indices_mut and attribute_mut (#1164) 2020-12-30 15:17:44 -06:00
bevy_scene add scene instance entity iteration (#1058) 2021-01-01 14:58:49 -06:00
bevy_sprite Text2d render quality (#1171) 2021-01-01 15:36:00 -06:00
bevy_tasks Prevent double panic in the Drop of TaksPoolInner (#1064) 2020-12-22 14:21:21 -06:00
bevy_text Text2d render quality (#1171) 2021-01-01 15:36:00 -06:00
bevy_transform release 0.4.0 (#1093) 2020-12-19 13:28:00 -06:00
bevy_ui HIDPI Text (#1132) 2020-12-30 16:40:50 -06:00
bevy_utils release 0.4.0 (#1093) 2020-12-19 13:28:00 -06:00
bevy_wgpu make wgpu options public (#1133) 2020-12-22 22:35:17 -06:00
bevy_window Add basic file drag and drop support (#1096) 2021-01-01 15:31:22 -06:00
bevy_winit Add basic file drag and drop support (#1096) 2021-01-01 15:31:22 -06:00