 6adf31babf
			
		
	
	
		6adf31babf
		
			
		
	
	
	
	
		
			
			Makes the newly merged picking usable for UI elements. currently it both triggers the events, as well as sends them as throught commands.trigger_targets. We should probably figure out if this is needed for them all. # Objective Hooks up obserers and picking for a very simple example ## Solution upstreamed the UI picking backend from bevy_mod_picking ## Testing tested with the new example picking/simple_picking.rs --- --------- Co-authored-by: Lixou <82600264+DasLixou@users.noreply.github.com> Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> Co-authored-by: Kristoffer Søholm <k.soeholm@gmail.com>
		
			
				
	
	
		
			91 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			91 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! A simple scene to demonstrate picking events
 | |
| 
 | |
| use bevy::{color::palettes::css::*, prelude::*};
 | |
| 
 | |
| fn main() {
 | |
|     let mut app = App::new();
 | |
|     app.add_plugins(DefaultPlugins);
 | |
| 
 | |
|     app.add_systems(Startup, setup);
 | |
| 
 | |
|     app.run();
 | |
| }
 | |
| 
 | |
| /// set up a simple 3D scene
 | |
| fn setup(
 | |
|     mut commands: Commands,
 | |
|     mut meshes: ResMut<Assets<Mesh>>,
 | |
|     mut materials: ResMut<Assets<StandardMaterial>>,
 | |
| ) {
 | |
|     commands
 | |
|         .spawn((
 | |
|             TextBundle {
 | |
|                 text: Text::from_section("Click Me to get a box", TextStyle::default()),
 | |
|                 style: Style {
 | |
|                     position_type: PositionType::Absolute,
 | |
|                     top: Val::Percent(10.0),
 | |
|                     left: Val::Percent(10.0),
 | |
|                     ..default()
 | |
|                 },
 | |
|                 ..Default::default()
 | |
|             },
 | |
|             Pickable::default(),
 | |
|         ))
 | |
|         .observe(
 | |
|             |_click: Trigger<Pointer<Click>>,
 | |
|              mut commands: Commands,
 | |
|              mut meshes: ResMut<Assets<Mesh>>,
 | |
|              mut materials: ResMut<Assets<StandardMaterial>>,
 | |
|              mut num: Local<usize>| {
 | |
|                 commands.spawn(PbrBundle {
 | |
|                     mesh: meshes.add(Cuboid::new(1.0, 1.0, 1.0)),
 | |
|                     material: materials.add(Color::srgb_u8(124, 144, 255)),
 | |
|                     transform: Transform::from_xyz(0.0, 0.5 + 1.1 * *num as f32, 0.0),
 | |
|                     ..default()
 | |
|                 });
 | |
|                 *num += 1;
 | |
|             },
 | |
|         )
 | |
|         .observe(|evt: Trigger<Pointer<Out>>, mut texts: Query<&mut Text>| {
 | |
|             let mut text = texts.get_mut(evt.entity()).unwrap();
 | |
|             let first = text.sections.first_mut().unwrap();
 | |
|             first.style.color = WHITE.into();
 | |
|         })
 | |
|         .observe(|evt: Trigger<Pointer<Over>>, mut texts: Query<&mut Text>| {
 | |
|             let mut text = texts.get_mut(evt.entity()).unwrap();
 | |
|             let first = text.sections.first_mut().unwrap();
 | |
|             first.style.color = BLUE.into();
 | |
|         });
 | |
|     // circular base
 | |
|     commands
 | |
|         .spawn((
 | |
|             PbrBundle {
 | |
|                 mesh: meshes.add(Circle::new(4.0)),
 | |
|                 material: materials.add(Color::WHITE),
 | |
|                 transform: Transform::from_rotation(Quat::from_rotation_x(
 | |
|                     -std::f32::consts::FRAC_PI_2,
 | |
|                 )),
 | |
|                 ..default()
 | |
|             },
 | |
|             Pickable::default(),
 | |
|         ))
 | |
|         .observe(|click: Trigger<Pointer<Click>>| {
 | |
|             let click = click.event();
 | |
|             println!("{click:?}");
 | |
|         });
 | |
|     // light
 | |
|     commands.spawn(PointLightBundle {
 | |
|         point_light: PointLight {
 | |
|             shadows_enabled: true,
 | |
|             ..default()
 | |
|         },
 | |
|         transform: Transform::from_xyz(4.0, 8.0, 4.0),
 | |
|         ..default()
 | |
|     });
 | |
|     // camera
 | |
|     commands.spawn(Camera3dBundle {
 | |
|         transform: Transform::from_xyz(-2.5, 4.5, 9.0).looking_at(Vec3::ZERO, Vec3::Y),
 | |
|         ..default()
 | |
|     });
 | |
| }
 |