![]() # Objective Fixes #18790. Simpler alternative to #19195. ## Solution As suggested by @PixelDust22, simply avoid overwriting the pass if the schedule already has auto sync points enabled. Leave pass logic untouched. It still is probably a bad idea to add systems/set configs before changing the build settings, but that is not important as long there are no more complex build passes. ## Testing Added a test. --------- Co-authored-by: Thierry Berger <contact@thierryberger.com> |
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bevy_a11y | ||
bevy_animation | ||
bevy_anti_aliasing | ||
bevy_app | ||
bevy_asset | ||
bevy_audio | ||
bevy_color | ||
bevy_core_pipeline | ||
bevy_derive | ||
bevy_dev_tools | ||
bevy_diagnostic | ||
bevy_dylib | ||
bevy_ecs | ||
bevy_encase_derive | ||
bevy_gilrs | ||
bevy_gizmos | ||
bevy_gltf | ||
bevy_image | ||
bevy_input | ||
bevy_input_focus | ||
bevy_internal | ||
bevy_log | ||
bevy_macro_utils | ||
bevy_math | ||
bevy_mesh | ||
bevy_mikktspace | ||
bevy_pbr | ||
bevy_picking | ||
bevy_platform | ||
bevy_ptr | ||
bevy_reflect | ||
bevy_remote | ||
bevy_render | ||
bevy_scene | ||
bevy_sprite | ||
bevy_state | ||
bevy_tasks | ||
bevy_text | ||
bevy_time | ||
bevy_transform | ||
bevy_ui | ||
bevy_utils | ||
bevy_window | ||
bevy_winit |