..
animate_shader.rs
Migrate cameras to required components ( #15641 )
2024-10-05 01:59:52 +00:00
array_texture.rs
Remove incorrect equality comparisons for asset load error types ( #15890 )
2024-10-14 01:00:45 +00:00
automatic_instancing.rs
Add user supplied mesh tag ( #17648 )
2025-02-10 22:38:13 +00:00
compute_shader_game_of_life.rs
Fix the game of life example panicking if the pipeline shader isn't ready on the first frame. ( #19420 )
2025-05-29 11:30:53 +00:00
custom_phase_item.rs
Adopt consistent FooSystems
naming convention for system sets ( #18900 )
2025-05-06 15:18:03 +00:00
custom_post_processing.rs
Don't reëxport bevy_image
from bevy_render
( #16163 )
2024-11-10 06:54:38 +00:00
custom_render_phase.rs
Adopt consistent FooSystems
naming convention for system sets ( #18900 )
2025-05-06 15:18:03 +00:00
custom_shader_instancing.rs
Adopt consistent FooSystems
naming convention for system sets ( #18900 )
2025-05-06 15:18:03 +00:00
custom_vertex_attribute.rs
Migrate cameras to required components ( #15641 )
2024-10-05 01:59:52 +00:00
extended_material_bindless.rs
Add bindless support back to ExtendedMaterial
. ( #18025 )
2025-04-09 15:34:44 +00:00
extended_material.rs
Place percentage-closer soft shadows behind a feature gate to save on samplers. ( #16068 )
2024-10-24 21:16:00 +00:00
fallback_image.rs
gpu_readback.rs
Adopt consistent FooSystems
naming convention for system sets ( #18900 )
2025-05-06 15:18:03 +00:00
shader_defs.rs
shader_material_2d.rs
Add alpha mode implementation to shader_material_2d ( #16603 )
2025-01-28 05:09:30 +00:00
shader_material_bindless.rs
Use global binding arrays for bindless resources. ( #17898 )
2025-02-21 05:55:36 +00:00
shader_material_glsl.rs
Migrate cameras to required components ( #15641 )
2024-10-05 01:59:52 +00:00
shader_material_screenspace_texture.rs
aligning public apis of Time,Timer and Stopwatch ( #15962 )
2024-10-16 21:09:32 +00:00
shader_material_wesl.rs
Fix wesl in wasm and webgl2 ( #18591 )
2025-03-28 21:45:02 +00:00
shader_material.rs
shader_prepass.rs
Update shader_prepass, testbed_2d, and first_person_view_model examples to use children! macro ( #18270 )
2025-03-22 22:35:20 +00:00
specialized_mesh_pipeline.rs
Adopt consistent FooSystems
naming convention for system sets ( #18900 )
2025-05-06 15:18:03 +00:00
storage_buffer.rs
Add user supplied mesh tag ( #17648 )
2025-02-10 22:38:13 +00:00
texture_binding_array.rs
Make StandardMaterial
bindless. ( #16644 )
2024-12-10 17:48:56 +00:00