bevy/release-content/migration-guides
JoshValjosh ddee5cca85
Improve Bevy's double-precision story for third-party crates (#19194)
# Objective

Certain classes of games, usually those with enormous worlds, require
some amount of support for double-precision. Libraries like `big_space`
exist to allow for large worlds while integrating cleanly with Bevy's
primarily single-precision ecosystem, but even then, games will often
still work directly in double-precision throughout the part of the
pipeline that feeds into the Bevy interface.

Currently, working with double-precision types in Bevy is a pain. `glam`
provides types like `DVec3`, but Bevy doesn't provide double-precision
analogs for `glam` wrappers like `Dir3`. This is mostly because doing so
involves one of:

- code duplication
- generics
- templates (like `glam` uses)
- macros

Each of these has issues that are enough to be deal-breakers as far as
maintainability, usability or readability. To work around this, I'm
putting together `bevy_dmath`, a crate that duplicates `bevy_math` types
and functionality to allow downstream users to enjoy the ergonomics and
power of `bevy_math` in double-precision. For the most part, it's a
smooth process, but in order to fully integrate, there are some
necessary changes that can only be made in `bevy_math`.

## Solution

This PR addresses the first and easiest issue with downstream
double-precision math support: `VectorSpace` currently can only
represent vector spaces over `f32`. This automatically closes the door
to double-precision curves, among other things. This restriction can be
easily lifted by allowing vector spaces to specify the underlying scalar
field. This PR adds a new trait `ScalarField` that satisfies the
properties of a scalar field (the ones that can be upheld statically)
and adds a new associated type `type Scalar: ScalarField` to
`VectorSpace`. It's mostly an unintrusive change. The biggest annoyances
are:

- it touches a lot of curve code
- `bevy_math::ops` doesn't support `f64`, so there are some annoying
workarounds

As far as curves code, I wanted to make this change unintrusive and
bite-sized, so I'm trying to touch as little code as possible. To prove
to myself it can be done, I went ahead and (*not* in this PR) migrated
most of the curves API to support different `ScalarField`s and it went
really smoothly! The ugliest thing was adding `P::Scalar: From<usize>`
in several places. There's an argument to be made here that we should be
using `num-traits`, but that's not immediately relevant. The point is
that for now, the smallest change I could make was to go into every
curve impl and make them generic over `VectorSpace<Scalar = f32>`.
Curves work exactly like before and don't change the user API at all.

# Follow-up

- **Extend `bevy_math::ops` to work with `f64`.** `bevy_math::ops` is
used all over, and if curves are ever going to support different
`ScalarField` types, we'll need to be able to use the correct `std` or
`libm` ops for `f64` types as well. Adding an `ops64` mod turned out to
be really ugly, but I'll point out the maintenance burden is low because
we're not going to be adding new floating-point ops anytime soon.
Another solution is to build a floating-point trait that calls the right
op variant and impl it for `f32` and `f64`. This reduces maintenance
burden because on the off chance we ever *do* want to go modify it, it's
all tied together: you can't change the interface on one without
changing the trait, which forces you to update the other. A third option
is to use `num-traits`, which is basically option 2 but someone else did
the work for us. They already support `no_std` using `libm`, so it would
be more or less a drop-in replacement. They're missing a couple
floating-point ops like `floor` and `ceil`, but we could make our own
floating-point traits for those (there's even the potential for
upstreaming them into `num-traits`).
- **Tweak curves to accept vector spaces over any `ScalarField`.**
Curves are ready to support custom scalar types as soon as the bullet
above is addressed. I will admit that the code is not as fun to look at:
`P::Scalar` instead of `f32` everywhere. We could consider an alternate
design where we use `f32` even to interpolate something like a `DVec3`,
but personally I think that's a worse solution than parameterizing
curves over the vector space's scalar type. At the end of the day, it's
not really bad to deal with in my opinion... `ScalarType` supports
enough operations that working with them is almost like working with raw
float types, and it unlocks a whole ecosystem for games that want to use
double-precision.
2025-06-08 02:02:47 +00:00
..
.gitkeep
anchor_is_removed_from_sprite.md Fix Anchor component inconsistancies (#18393) 2025-05-21 15:32:04 +00:00
camera_restructure.md Split Camera.hdr out into a new component (#18873) 2025-05-26 19:24:45 +00:00
dragenter_includes_dragged_entity.md don't filter dragged entity out of DragEnter events (#19179) 2025-05-26 17:56:54 +00:00
entities_apis.md Remove invalid entity locations (#19433) 2025-05-31 16:34:33 +00:00
entity_representation.md Nonmax all rows (#19132) 2025-05-26 17:39:55 +00:00
generic-option-parameter.md Generic SystemParam impls for Option and Result (#18766) 2025-05-07 18:20:08 +00:00
interned-labels-cleanup.md Remove upcasting methods + Cleanup interned label code (#18984) 2025-05-26 15:38:12 +00:00
labeled_asset_scope_errors.md Allow returning an error from labeled_asset_scope. (#19449) 2025-06-04 00:00:32 +00:00
log-diagnostics-hash-set.md Expose LogDiagnosticsState (#19323) 2025-05-23 20:56:36 +00:00
merge_observerState_observer_single_component.md Merge ObserverState and Observer into single component (#18728) 2025-05-06 00:12:27 +00:00
observers_may_not_be_exclusive.md Prevent exclusive systems from being used as observers (#19033) 2025-05-05 17:46:25 +00:00
overflowclipbox_default_is_now_paddingbox.md
per-world-error-handler.md Per world error handler (#18810) 2025-05-19 01:35:07 +00:00
picking_location_not_component.md fix(picking): Location is not a Component anymore. (#19306) 2025-05-22 01:33:01 +00:00
remove_archetype_component_id.md Remove ArchetypeComponentId and archetype_component_access (#19143) 2025-05-27 19:04:32 +00:00
remove_archetypecomponentid.md Stop using ArchetypeComponentId in the executor (#16885) 2025-05-05 22:52:44 +00:00
remove_cosmic_text_reexports.md Remove re-exports of cosmic_text types (#19516) 2025-06-06 21:49:02 +00:00
remove_deprecated_batch_spawning.md Remove insert_or_spawn function family (#18148) 2025-05-05 23:14:32 +00:00
remove_the_add_sub_impls_on_volume.md fix: Ensure linear volume subtraction does not go below zero (#19423) 2025-06-05 03:59:20 +00:00
rename_condition.md Rename Condition to SystemCondition` (#19328) 2025-05-22 15:50:19 +00:00
rename_spawn_gltf_material_name.md Add GltfMeshName component and Deref implementations (#19331) 2025-05-23 20:56:48 +00:00
rename_state_scoped.md Refactor state scoped events to match entities. (#19435) 2025-05-31 20:14:14 +00:00
rename_timer_paused_and_finished.md Rename Timer::finished and Timer::paused to is_finished and is_paused (#19386) 2025-05-27 22:24:18 +00:00
scalar-field-on-vector-space.md Improve Bevy's double-precision story for third-party crates (#19194) 2025-06-08 02:02:47 +00:00
separate-border-colors.md separate border colors (#18682) 2025-05-26 16:57:13 +00:00
simple_executor_going_away.md deprecate SimpleExecutor (#18753) 2025-05-06 00:21:57 +00:00
state_scoped_entities_by_default.md Enable state scoped entities by default (#19354) 2025-05-26 20:26:41 +00:00
sync_cell_utils.md refactor(utils): move SyncCell and SyncUnsafeCell to bevy_platform (#19305) 2025-05-27 04:57:26 +00:00
system_set_naming_convention.md Adopt consistent FooSystems naming convention for system sets (#18900) 2025-05-06 15:18:03 +00:00
taa_non_experimental.md Make TAA non-experimental, fixes (#18349) 2025-06-02 16:04:08 +00:00