bevy/crates/bevy_core_pipeline/src
IceSentry 88c280b9d2
Split LatePrepassNode query in a few groups (#19840)
# Objective

- That node has a bunch of query items that are mostly ignored in a few
places
- Previously this lead to having a long chain of ignored params that was
replaced with `..,`. This works, but this seems a bit more likely to
break in a subtle way if new parameters are added

## Solution

- Split the query in a few groups based on how it was already structured
(Mandatory, Optional, Has<T>)

## Testing

- None, it's just code style changes
2025-06-30 23:08:27 +00:00
..
auto_exposure Allow images to be resized on the GPU without losing data (#19462) 2025-06-24 06:22:50 +00:00
blit Replace FULLSCREEN_SHADER_HANDLE with a FullscreenShader resource. (#19426) 2025-06-24 00:02:23 +00:00
bloom Add UVec to_extents helper method (#19807) 2025-06-26 20:53:49 +00:00
core_2d Add UVec to_extents helper method (#19807) 2025-06-26 20:53:49 +00:00
core_3d bevy_solari ReSTIR DI (#19790) 2025-06-29 19:01:32 +00:00
deferred Resolution override (#19817) 2025-06-27 16:30:54 +00:00
dof Replace FULLSCREEN_SHADER_HANDLE with a FullscreenShader resource. (#19426) 2025-06-24 00:02:23 +00:00
experimental Add UVec to_extents helper method (#19807) 2025-06-26 20:53:49 +00:00
fullscreen_vertex_shader Replace FULLSCREEN_SHADER_HANDLE with a FullscreenShader resource. (#19426) 2025-06-24 00:02:23 +00:00
motion_blur Replace FULLSCREEN_SHADER_HANDLE with a FullscreenShader resource. (#19426) 2025-06-24 00:02:23 +00:00
oit Resolution override (#19817) 2025-06-27 16:30:54 +00:00
post_process Replace FULLSCREEN_SHADER_HANDLE with a FullscreenShader resource. (#19426) 2025-06-24 00:02:23 +00:00
prepass Split LatePrepassNode query in a few groups (#19840) 2025-06-30 23:08:27 +00:00
skybox bevy_solari ReSTIR DI (#19790) 2025-06-29 19:01:32 +00:00
tonemapping use wgpu TextureDataOrder (#19829) 2025-06-27 06:57:29 +00:00
upscaling Adopt consistent FooSystems naming convention for system sets (#18900) 2025-05-06 15:18:03 +00:00
lib.rs Replace FULLSCREEN_SHADER_HANDLE with a FullscreenShader resource. (#19426) 2025-06-24 00:02:23 +00:00
msaa_writeback.rs Let query items borrow from query state to avoid needing to clone (#15396) 2025-06-16 21:05:41 +00:00