# Objective - Since #9416, example shader_material_glsl is broken <img width="1280" alt="Screenshot 2023-08-20 at 21 08 41" src="https://github.com/bevyengine/bevy/assets/8672791/16bc15ee-a58c-4ec6-87a8-c3799a6df74a"> ## Solution - Apply the same function as other examples, but in glsl |
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| .. | ||
| animate_shader.wgsl | ||
| array_texture.wgsl | ||
| cubemap_unlit.wgsl | ||
| custom_gltf_2d.wgsl | ||
| custom_material_screenspace_texture.wgsl | ||
| custom_material.frag | ||
| custom_material.vert | ||
| custom_material.wgsl | ||
| custom_vertex_attribute.wgsl | ||
| fallback_image_test.wgsl | ||
| game_of_life.wgsl | ||
| instancing.wgsl | ||
| line_material.wgsl | ||
| post_processing.wgsl | ||
| shader_defs.wgsl | ||
| show_prepass.wgsl | ||
| texture_binding_array.wgsl | ||
| tonemapping_test_patterns.wgsl | ||