bevy/crates/bevy_ui/src
Robert Swain b3ab4fc2b3 Sync up bevy_sprite and bevy_ui shader View struct (#5531)
# Objective

- Similar to #5512 , the `View` struct definition in the shaders in `bevy_sprite` and `bevy_ui` were out of sync with the rust-side `ViewUniform`. Only `view_proj` was being used and is the first member and as those shaders are not customisable it makes little difference in practice, unlike for `Mesh2d`.

## Solution

- Sync shader `View` struct definition in `bevy_sprite` and `bevy_ui` with the correct definition that matches `ViewUniform`
2022-08-18 16:53:46 -07:00
..
flex Update codebase to use IntoIterator where possible. (#5269) 2022-07-11 15:28:50 +00:00
render Sync up bevy_sprite and bevy_ui shader View struct (#5531) 2022-08-18 16:53:46 -07:00
widget Update codebase to use IntoIterator where possible. (#5269) 2022-07-11 15:28:50 +00:00
entity.rs Improve ergonomics and reduce boilerplate around creating text elements. (#5343) 2022-07-20 14:14:29 +00:00
focus.rs Disable UI node Interaction when ComputedVisibility is false (#5361) 2022-07-20 21:26:47 +00:00
geometry.rs Document Size and UiRect (#5381) 2022-07-20 15:42:18 +00:00
lib.rs Remove redundant Size import (#5339) 2022-07-16 13:53:41 +00:00
ui_node.rs Fix various typos (#5417) 2022-07-21 20:46:54 +00:00
update.rs Use Affine3A for GlobalTransform to allow any affine transformation (#4379) 2022-07-16 00:51:12 +00:00