99 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			99 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| use bevy::prelude::*;
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| use rand::{rngs::StdRng, Rng, SeedableRng};
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| 
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| fn main() {
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|     App::build()
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|         .add_default_plugins()
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|         .add_system(build_move_system())
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|         .add_plugin(DiagnosticsPlugin {
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|             print_diagnostics: true,
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|             ..Default::default()
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|         })
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|         .setup(setup)
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|         .run();
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| }
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| 
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| fn build_move_system() -> Box<dyn Schedulable> {
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|     SystemBuilder::new("move")
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|         .read_resource::<Time>()
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|         .write_resource::<AssetStorage<StandardMaterial>>()
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|         .with_query(<(Write<Translation>, Read<Handle<StandardMaterial>>)>::query())
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|         .build(move |_, world, (time, material_storage), person_query| {
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|             for (mut translation, material_handle) in person_query.iter_mut(world) {
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|                 let material = material_storage.get_mut(&material_handle).unwrap();
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|                 translation.0 += math::vec3(1.0, 0.0, 0.0) * time.delta_seconds;
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|                 material.albedo = material.albedo
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|                     + Color::rgb(-time.delta_seconds, -time.delta_seconds, time.delta_seconds);
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|             }
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|         })
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| }
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| 
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| fn setup(world: &mut World, resources: &mut Resources) {
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|     let mut mesh_storage = resources.get_mut::<AssetStorage<Mesh>>().unwrap();
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|     let mut material_storage = resources
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|         .get_mut::<AssetStorage<StandardMaterial>>()
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|         .unwrap();
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|     let cube_handle = mesh_storage.add(Mesh::load(MeshType::Cube));
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|     let plane_handle = mesh_storage.add(Mesh::load(MeshType::Plane { size: 10.0 }));
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|     let cube_material_handle = material_storage.add(StandardMaterial {
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|         albedo: Color::rgb(0.5, 0.4, 0.3),
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|         ..Default::default()
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|     });
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|     let plane_material_handle = material_storage.add(StandardMaterial {
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|         albedo: Color::rgb(0.1, 0.2, 0.1),
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|         ..Default::default()
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|     });
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| 
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|     let mut builder = world.build();
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|     builder
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|         // plane
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|         .add_entity(MeshEntity {
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|             mesh: plane_handle,
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|             material: plane_material_handle,
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|             ..Default::default()
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|         })
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|         // cube
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|         .add_entity(MeshEntity {
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|             mesh: cube_handle,
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|             material: cube_material_handle,
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|             translation: Translation::new(0.0, 0.0, 1.0),
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|             ..Default::default()
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|         })
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|         // light
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|         .add_entity(LightEntity {
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|             translation: Translation::new(4.0, -4.0, 5.0),
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|             ..Default::default()
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|         })
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|         // camera
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|         .add_entity(CameraEntity {
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|             local_to_world: LocalToWorld(Mat4::look_at_rh(
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|                 Vec3::new(3.0, 8.0, 5.0),
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|                 Vec3::new(0.0, 0.0, 0.0),
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|                 Vec3::new(0.0, 0.0, 1.0),
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|             )),
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|             ..Default::default()
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|         });
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| 
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|     let mut rng = StdRng::from_entropy();
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|     for _ in 0..10000 {
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|         let spawned_material_handle = material_storage.add(StandardMaterial {
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|             albedo: Color::rgb(
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|                 rng.gen_range(0.0, 1.0),
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|                 rng.gen_range(0.0, 1.0),
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|                 rng.gen_range(0.0, 1.0),
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|             ),
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|             ..Default::default()
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|         });
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|         builder.add_entity(MeshEntity {
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|             mesh: cube_handle,
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|             material: spawned_material_handle,
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|             translation: Translation::new(
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|                 rng.gen_range(-50.0, 50.0),
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|                 rng.gen_range(-50.0, 50.0),
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|                 0.0,
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|             ),
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|             ..Default::default()
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|         });
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|     }
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| }
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