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			# Objective - Add an `ExtractResourcePlugin` for convenience and consistency ## Solution - Add an `ExtractResourcePlugin` similar to `ExtractComponentPlugin` but for ECS `Resource`s. The system that is executed simply clones the main world resource into a render world resource, if and only if the main world resource was either added or changed since the last execution of the system. - Add an `ExtractResource` trait with a `fn extract_resource(res: &Self) -> Self` function. This is used by the `ExtractResourcePlugin` to extract the resource - Add a derive macro for `ExtractResource` on a `Resource` with the `Clone` trait, that simply returns `res.clone()` - Use `ExtractResourcePlugin` wherever both possible and appropriate
		
			
				
	
	
		
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			434 B
		
	
	
	
		
			TOML
		
	
	
	
	
	
			
		
		
	
	
			20 lines
		
	
	
		
			434 B
		
	
	
	
		
			TOML
		
	
	
	
	
	
| [package]
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| name = "bevy_render_macros"
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| version = "0.8.0-dev"
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| edition = "2021"
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| description = "Derive implementations for bevy_render"
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| homepage = "https://bevyengine.org"
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| repository = "https://github.com/bevyengine/bevy"
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| license = "MIT OR Apache-2.0"
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| keywords = ["bevy"]
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| 
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| [lib]
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| proc-macro = true
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| 
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| [dependencies]
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| bevy_macro_utils = { path = "../../bevy_macro_utils", version = "0.8.0-dev" }
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| 
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| syn = "1.0"
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| proc-macro2 = "1.0"
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| quote = "1.0"
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