 e0e5f3acd4
			
		
	
	
		e0e5f3acd4
		
			
		
	
	
	
	
		
			
			# Objective - Have a default font ## Solution - Add a font based on FiraMono containing only ASCII characters and use it as the default font - It is behind a feature `default_font` enabled by default - I also updated examples to use it, but not UI examples to still show how to use a custom font --- ## Changelog * If you display text without using the default handle provided by `TextStyle`, the text will be displayed
		
			
				
	
	
		
			352 lines
		
	
	
		
			9.9 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			352 lines
		
	
	
		
			9.9 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! This example showcases different blend modes.
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| //!
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| //! ## Controls
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| //!
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| //! | Key Binding        | Action                              |
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| //! |:-------------------|:------------------------------------|
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| //! | `Up` / `Down`      | Increase / Decrease Alpha           |
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| //! | `Left` / `Right`   | Rotate Camera                       |
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| //! | `H`                | Toggle HDR                          |
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| //! | `Spacebar`         | Toggle Unlit                        |
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| //! | `C`                | Randomize Colors                    |
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| 
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| use bevy::prelude::*;
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| use rand::random;
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| 
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| fn main() {
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|     let mut app = App::new();
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| 
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|     app.add_plugins(DefaultPlugins)
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|         .add_systems(Startup, setup)
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|         .add_systems(Update, example_control_system);
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| 
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|     // Unfortunately, MSAA and HDR are not supported simultaneously under WebGL.
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|     // Since this example uses HDR, we must disable MSAA for WASM builds, at least
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|     // until WebGPU is ready and no longer behind a feature flag in Web browsers.
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|     #[cfg(target_arch = "wasm32")]
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|     app.insert_resource(Msaa::Off);
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| 
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|     app.run();
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| }
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| 
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| /// set up a simple 3D scene
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| fn setup(
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|     mut commands: Commands,
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|     mut meshes: ResMut<Assets<Mesh>>,
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|     mut materials: ResMut<Assets<StandardMaterial>>,
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| ) {
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|     let base_color = Color::rgba(0.9, 0.2, 0.3, 1.0);
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|     let icosphere_mesh = meshes.add(
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|         Mesh::try_from(shape::Icosphere {
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|             radius: 0.9,
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|             subdivisions: 7,
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|         })
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|         .unwrap(),
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|     );
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| 
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|     // Opaque
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|     let opaque = commands
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|         .spawn((
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|             PbrBundle {
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|                 mesh: icosphere_mesh.clone(),
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|                 material: materials.add(StandardMaterial {
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|                     base_color,
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|                     alpha_mode: AlphaMode::Opaque,
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|                     ..default()
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|                 }),
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|                 transform: Transform::from_xyz(-4.0, 0.0, 0.0),
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|                 ..default()
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|             },
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|             ExampleControls {
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|                 unlit: true,
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|                 color: true,
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|             },
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|         ))
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|         .id();
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| 
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|     // Blend
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|     let blend = commands
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|         .spawn((
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|             PbrBundle {
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|                 mesh: icosphere_mesh.clone(),
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|                 material: materials.add(StandardMaterial {
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|                     base_color,
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|                     alpha_mode: AlphaMode::Blend,
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|                     ..default()
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|                 }),
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|                 transform: Transform::from_xyz(-2.0, 0.0, 0.0),
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|                 ..default()
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|             },
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|             ExampleControls {
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|                 unlit: true,
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|                 color: true,
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|             },
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|         ))
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|         .id();
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| 
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|     // Premultiplied
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|     let premultiplied = commands
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|         .spawn((
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|             PbrBundle {
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|                 mesh: icosphere_mesh.clone(),
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|                 material: materials.add(StandardMaterial {
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|                     base_color,
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|                     alpha_mode: AlphaMode::Premultiplied,
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|                     ..default()
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|                 }),
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|                 transform: Transform::from_xyz(0.0, 0.0, 0.0),
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|                 ..default()
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|             },
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|             ExampleControls {
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|                 unlit: true,
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|                 color: true,
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|             },
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|         ))
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|         .id();
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| 
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|     // Add
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|     let add = commands
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|         .spawn((
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|             PbrBundle {
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|                 mesh: icosphere_mesh.clone(),
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|                 material: materials.add(StandardMaterial {
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|                     base_color,
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|                     alpha_mode: AlphaMode::Add,
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|                     ..default()
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|                 }),
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|                 transform: Transform::from_xyz(2.0, 0.0, 0.0),
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|                 ..default()
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|             },
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|             ExampleControls {
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|                 unlit: true,
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|                 color: true,
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|             },
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|         ))
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|         .id();
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| 
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|     // Multiply
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|     let multiply = commands
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|         .spawn((
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|             PbrBundle {
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|                 mesh: icosphere_mesh,
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|                 material: materials.add(StandardMaterial {
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|                     base_color,
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|                     alpha_mode: AlphaMode::Multiply,
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|                     ..default()
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|                 }),
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|                 transform: Transform::from_xyz(4.0, 0.0, 0.0),
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|                 ..default()
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|             },
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|             ExampleControls {
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|                 unlit: true,
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|                 color: true,
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|             },
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|         ))
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|         .id();
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| 
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|     // Chessboard Plane
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|     let black_material = materials.add(Color::BLACK.into());
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|     let white_material = materials.add(Color::WHITE.into());
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| 
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|     let plane_mesh = meshes.add(shape::Plane::from_size(2.0).into());
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| 
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|     for x in -3..4 {
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|         for z in -3..4 {
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|             commands.spawn((
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|                 PbrBundle {
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|                     mesh: plane_mesh.clone(),
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|                     material: if (x + z) % 2 == 0 {
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|                         black_material.clone()
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|                     } else {
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|                         white_material.clone()
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|                     },
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|                     transform: Transform::from_xyz(x as f32 * 2.0, -1.0, z as f32 * 2.0),
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|                     ..default()
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|                 },
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|                 ExampleControls {
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|                     unlit: false,
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|                     color: true,
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|                 },
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|             ));
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|         }
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|     }
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| 
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|     // Light
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|     commands.spawn(PointLightBundle {
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|         transform: Transform::from_xyz(4.0, 8.0, 4.0),
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|         ..default()
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|     });
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| 
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|     // Camera
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|     commands.spawn(Camera3dBundle {
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|         transform: Transform::from_xyz(0.0, 2.5, 10.0).looking_at(Vec3::ZERO, Vec3::Y),
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|         ..default()
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|     });
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| 
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|     // Controls Text
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|     let text_style = TextStyle {
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|         font_size: 18.0,
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|         color: Color::BLACK,
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|         ..default()
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|     };
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| 
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|     let label_text_style = TextStyle {
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|         font_size: 25.0,
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|         color: Color::ORANGE,
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|         ..default()
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|     };
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| 
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|     commands.spawn(
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|         TextBundle::from_section(
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|             "Up / Down — Increase / Decrease Alpha\nLeft / Right — Rotate Camera\nH - Toggle HDR\nSpacebar — Toggle Unlit\nC — Randomize Colors",
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|             text_style.clone(),
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|         )
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|         .with_style(Style {
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|             position_type: PositionType::Absolute,
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|             top: Val::Px(10.0),
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|             left: Val::Px(10.0),
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|             ..default()
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|         }),
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|     );
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| 
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|     commands.spawn((
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|         TextBundle::from_section("", text_style).with_style(Style {
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|             position_type: PositionType::Absolute,
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|             top: Val::Px(10.0),
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|             right: Val::Px(10.0),
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|             ..default()
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|         }),
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|         ExampleDisplay,
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|     ));
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| 
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|     let mut label = |entity: Entity, label: &str| {
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|         commands
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|             .spawn((
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|                 NodeBundle {
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|                     style: Style {
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|                         position_type: PositionType::Absolute,
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|                         ..default()
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|                     },
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|                     ..default()
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|                 },
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|                 ExampleLabel { entity },
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|             ))
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|             .with_children(|parent| {
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|                 parent.spawn(
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|                     TextBundle::from_section(label, label_text_style.clone()).with_style(Style {
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|                         position_type: PositionType::Absolute,
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|                         bottom: Val::Px(0.),
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|                         ..default()
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|                     }),
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|                 );
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|             });
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|     };
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| 
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|     label(opaque, "┌─ Opaque\n│\n│\n│\n│");
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|     label(blend, "┌─ Blend\n│\n│\n│");
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|     label(premultiplied, "┌─ Premultiplied\n│\n│");
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|     label(add, "┌─ Add\n│");
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|     label(multiply, "┌─ Multiply");
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| }
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| 
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| #[derive(Component)]
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| struct ExampleControls {
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|     unlit: bool,
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|     color: bool,
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| }
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| 
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| #[derive(Component)]
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| struct ExampleLabel {
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|     entity: Entity,
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| }
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| 
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| struct ExampleState {
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|     alpha: f32,
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|     unlit: bool,
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| }
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| 
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| #[derive(Component)]
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| struct ExampleDisplay;
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| 
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| impl Default for ExampleState {
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|     fn default() -> Self {
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|         ExampleState {
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|             alpha: 0.9,
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|             unlit: false,
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|         }
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|     }
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| }
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| 
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| #[allow(clippy::too_many_arguments)]
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| fn example_control_system(
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|     mut materials: ResMut<Assets<StandardMaterial>>,
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|     controllable: Query<(&Handle<StandardMaterial>, &ExampleControls)>,
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|     mut camera: Query<(&mut Camera, &mut Transform, &GlobalTransform), With<Camera3d>>,
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|     mut labels: Query<(&mut Style, &ExampleLabel)>,
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|     mut display: Query<&mut Text, With<ExampleDisplay>>,
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|     labelled: Query<&GlobalTransform>,
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|     mut state: Local<ExampleState>,
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|     time: Res<Time>,
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|     input: Res<Input<KeyCode>>,
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| ) {
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|     if input.pressed(KeyCode::Up) {
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|         state.alpha = (state.alpha + time.delta_seconds()).min(1.0);
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|     } else if input.pressed(KeyCode::Down) {
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|         state.alpha = (state.alpha - time.delta_seconds()).max(0.0);
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|     }
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| 
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|     if input.just_pressed(KeyCode::Space) {
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|         state.unlit = !state.unlit;
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|     }
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| 
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|     let randomize_colors = input.just_pressed(KeyCode::C);
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| 
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|     for (material_handle, controls) in &controllable {
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|         let mut material = materials.get_mut(material_handle).unwrap();
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|         material.base_color.set_a(state.alpha);
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| 
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|         if controls.color && randomize_colors {
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|             material.base_color.set_r(random());
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|             material.base_color.set_g(random());
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|             material.base_color.set_b(random());
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|         }
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|         if controls.unlit {
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|             material.unlit = state.unlit;
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|         }
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|     }
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| 
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|     let (mut camera, mut camera_transform, camera_global_transform) = camera.single_mut();
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| 
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|     if input.just_pressed(KeyCode::H) {
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|         camera.hdr = !camera.hdr;
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|     }
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| 
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|     let rotation = if input.pressed(KeyCode::Left) {
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|         time.delta_seconds()
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|     } else if input.pressed(KeyCode::Right) {
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|         -time.delta_seconds()
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|     } else {
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|         0.0
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|     };
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| 
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|     camera_transform.rotate_around(Vec3::ZERO, Quat::from_rotation_y(rotation));
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| 
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|     for (mut style, label) in &mut labels {
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|         let world_position = labelled.get(label.entity).unwrap().translation() + Vec3::Y;
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| 
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|         let viewport_position = camera
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|             .world_to_viewport(camera_global_transform, world_position)
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|             .unwrap();
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| 
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|         style.top = Val::Px(viewport_position.y);
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|         style.left = Val::Px(viewport_position.x);
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|     }
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| 
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|     let mut display = display.single_mut();
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|     display.sections[0].value = format!(
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|         "  HDR: {}\nAlpha: {:.2}",
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|         if camera.hdr { "ON " } else { "OFF" },
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|         state.alpha
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|     );
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| }
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