bevy/crates/bevy_picking/src
atlv bd5f924290
Split bevy_camera out of bevy_render (#19949)
# Objective

- get closer to being able to load gltfs without using bevy_render

## Solution

- Split bevy_camera out of bevy_render
- Builds on #19943
- Im sorry for the big diff, i tried to minimize it as much as i can by
using re-exports. This also prevents most breaking changes, but there
are still a couple.

## Testing

- 3d_scene looks good
2025-07-04 23:31:16 +00:00
..
mesh_picking Upstream raycasting UVs (#19791) 2025-06-24 18:10:59 +00:00
backend.rs Event Split: Event, EntityEvent, and BufferedEvent (#19647) 2025-06-15 16:46:34 +00:00
events.rs Let query items borrow from query state to avoid needing to clone (#15396) 2025-06-16 21:05:41 +00:00
hover.rs Rename some pointer events and components (#19574) 2025-06-10 21:57:28 +00:00
input.rs Split bevy_camera out of bevy_render (#19949) 2025-07-04 23:31:16 +00:00
lib.rs Event Split: Event, EntityEvent, and BufferedEvent (#19647) 2025-06-15 16:46:34 +00:00
pointer.rs Split bevy_camera out of bevy_render (#19949) 2025-07-04 23:31:16 +00:00
window.rs Renamed EventWriter::send methods to write. (#17977) 2025-02-23 21:18:52 +00:00