..
batching
bevy_render: fix clippy on wasm ( #19872 )
2025-06-29 22:09:37 +00:00
diagnostic
Ugrade to wgpu
version 25.0
( #19563 )
2025-06-26 19:41:47 +00:00
experimental
Remove Shader weak_handles from bevy_render. ( #19362 )
2025-05-26 20:20:25 +00:00
mesh
Split bevy_camera out of bevy_render ( #19949 )
2025-07-04 23:31:16 +00:00
render_graph
Split bevy_camera out of bevy_render ( #19949 )
2025-07-04 23:31:16 +00:00
render_phase
Split bevy_camera out of bevy_render ( #19949 )
2025-07-04 23:31:16 +00:00
render_resource
spec_v2: minor revisions ( #19923 )
2025-07-03 17:49:04 +00:00
renderer
Add options for selecting adapter by name and forcing fallback ( #19921 )
2025-07-03 22:26:34 +00:00
texture
Split bevy_camera out of bevy_render ( #19949 )
2025-07-04 23:31:16 +00:00
view
Split bevy_camera out of bevy_render ( #19949 )
2025-07-04 23:31:16 +00:00
alpha.rs
bevy_reflect: Add clone registrations project-wide ( #18307 )
2025-03-17 18:32:35 +00:00
bindless.wgsl
Ugrade to wgpu
version 25.0
( #19563 )
2025-06-26 19:41:47 +00:00
camera.rs
Move Camera3d/2d to bevy_camera ( #19953 )
2025-07-05 13:24:28 +00:00
color_operations.wgsl
erased_render_asset.rs
Type erased materials ( #19667 )
2025-06-27 22:57:24 +00:00
extract_component.rs
Split bevy_camera out of bevy_render ( #19949 )
2025-07-04 23:31:16 +00:00
extract_instances.rs
Split bevy_camera out of bevy_render ( #19949 )
2025-07-04 23:31:16 +00:00
extract_param.rs
Stop storing access for all systems ( #19477 )
2025-06-13 17:56:09 +00:00
extract_resource.rs
globals.rs
Remove Shader weak_handles from bevy_render. ( #19362 )
2025-05-26 20:20:25 +00:00
globals.wgsl
gpu_component_array_buffer.rs
Adopt consistent FooSystems
naming convention for system sets ( #18900 )
2025-05-06 15:18:03 +00:00
gpu_readback.rs
Event Split: Event
, EntityEvent
, and BufferedEvent
( #19647 )
2025-06-15 16:46:34 +00:00
lib.rs
Split bevy_camera out of bevy_render ( #19949 )
2025-07-04 23:31:16 +00:00
maths.wgsl
Atmosphere LUT parameterization improvements ( #17555 )
2025-02-03 21:52:11 +00:00
pipelined_rendering.rs
Adopt consistent FooSystems
naming convention for system sets ( #18900 )
2025-05-06 15:18:03 +00:00
render_asset.rs
Type erased materials ( #19667 )
2025-06-27 22:57:24 +00:00
settings.rs
Add options for selecting adapter by name and forcing fallback ( #19921 )
2025-07-03 22:26:34 +00:00
storage.rs
Allow images to be resized on the GPU without losing data ( #19462 )
2025-06-24 06:22:50 +00:00
sync_component.rs
sync_world.rs
Remove 's
lifetime from WorldQuery::Fetch
( #19720 )
2025-06-19 00:58:21 +00:00