..
animate_shader.rs
Migrate cameras to required components ( #15641 )
2024-10-05 01:59:52 +00:00
array_texture.rs
Remove incorrect equality comparisons for asset load error types ( #15890 )
2024-10-14 01:00:45 +00:00
automatic_instancing.rs
Add user supplied mesh tag ( #17648 )
2025-02-10 22:38:13 +00:00
compute_shader_game_of_life.rs
Make render and compute pipeline descriptors defaultable. ( #19903 )
2025-07-02 18:47:27 +00:00
custom_phase_item.rs
Make render and compute pipeline descriptors defaultable. ( #19903 )
2025-07-02 18:47:27 +00:00
custom_post_processing.rs
Make render and compute pipeline descriptors defaultable. ( #19903 )
2025-07-02 18:47:27 +00:00
custom_render_phase.rs
Make render and compute pipeline descriptors defaultable. ( #19903 )
2025-07-02 18:47:27 +00:00
custom_shader_instancing.rs
Ugrade to wgpu
version 25.0
( #19563 )
2025-06-26 19:41:47 +00:00
custom_vertex_attribute.rs
Type erased materials ( #19667 )
2025-06-27 22:57:24 +00:00
extended_material_bindless.rs
Add bindless support back to ExtendedMaterial
. ( #18025 )
2025-04-09 15:34:44 +00:00
extended_material.rs
Place percentage-closer soft shadows behind a feature gate to save on samplers. ( #16068 )
2024-10-24 21:16:00 +00:00
fallback_image.rs
Migrate cameras to required components ( #15641 )
2024-10-05 01:59:52 +00:00
gpu_readback.rs
Make render and compute pipeline descriptors defaultable. ( #19903 )
2025-07-02 18:47:27 +00:00
shader_defs.rs
Type erased materials ( #19667 )
2025-06-27 22:57:24 +00:00
shader_material_2d.rs
Add alpha mode implementation to shader_material_2d ( #16603 )
2025-01-28 05:09:30 +00:00
shader_material_bindless.rs
Use global binding arrays for bindless resources. ( #17898 )
2025-02-21 05:55:36 +00:00
shader_material_glsl.rs
Make render and compute pipeline descriptors defaultable. ( #19903 )
2025-07-02 18:47:27 +00:00
shader_material_screenspace_texture.rs
aligning public apis of Time,Timer and Stopwatch ( #15962 )
2024-10-16 21:09:32 +00:00
shader_material_wesl.rs
Type erased materials ( #19667 )
2025-06-27 22:57:24 +00:00
shader_material.rs
Migrate cameras to required components ( #15641 )
2024-10-05 01:59:52 +00:00
shader_prepass.rs
Update shader_prepass, testbed_2d, and first_person_view_model examples to use children! macro ( #18270 )
2025-03-22 22:35:20 +00:00
specialized_mesh_pipeline.rs
Make render and compute pipeline descriptors defaultable. ( #19903 )
2025-07-02 18:47:27 +00:00
storage_buffer.rs
Add user supplied mesh tag ( #17648 )
2025-02-10 22:38:13 +00:00
texture_binding_array.rs
Type erased materials ( #19667 )
2025-06-27 22:57:24 +00:00