bevy/crates/bevy_pbr/src
Gino Valente 4c47e31be6
bevy_reflect: Remove U32Visitor (#12433)
# Objective

The `U32Visitor` struct has been unused since its introduction in #6140.
It's made itself known now by causing a recent [CI
failure](https://github.com/bevyengine/bevy/actions/runs/8243333274/job/22543736624).

## Solution

Remove the unused `U32Visitor` struct.

Also removed `PrepassLightsViewFlush` as it was causing a [similar CI
failure](https://github.com/bevyengine/bevy/actions/runs/8243838066/job/22545103746?pr=12433#step:6:269)
on this PR.
2024-03-12 06:19:29 +00:00
..
deferred Rename Core Render Graph Labels (#11882) 2024-02-15 23:15:16 +00:00
light_probe Disable irradiance volumes on WebGL and WebGPU. (#11909) 2024-02-17 01:49:46 +00:00
lightmap Intern mesh vertex buffer layouts so that we don't have to compare them over and over. (#12216) 2024-03-01 20:56:21 +00:00
prepass bevy_reflect: Remove U32Visitor (#12433) 2024-03-12 06:19:29 +00:00
render try_insert NoAutomaticBatching (#12396) 2024-03-10 02:14:33 +00:00
ssao Rename Core Render Graph Labels (#11882) 2024-02-15 23:15:16 +00:00
bundle.rs Move EntityHash related types into bevy_ecs (#11498) 2024-02-12 15:02:24 +00:00
extended_material.rs Intern mesh vertex buffer layouts so that we don't have to compare them over and over. (#12216) 2024-03-01 20:56:21 +00:00
fog.rs Migrate from LegacyColor to bevy_color::Color (#12163) 2024-02-29 19:35:12 +00:00
lib.rs Add "all-features = true" to docs.rs metadata for most crates (#12366) 2024-03-08 20:03:09 +00:00
light.rs Fix directional light shadow frustum culling near clip plane to infinity (#12342) 2024-03-06 19:47:12 +00:00
material.rs Intern mesh vertex buffer layouts so that we don't have to compare them over and over. (#12216) 2024-03-01 20:56:21 +00:00
parallax.rs bevy_reflect: FromReflect Ergonomics Implementation (#6056) 2023-06-29 01:31:34 +00:00
pbr_material.rs update comment on emissive field of StandardMaterial struct to mention large color channel values (#12248) 2024-03-05 16:15:28 +00:00
wireframe.rs Intern mesh vertex buffer layouts so that we don't have to compare them over and over. (#12216) 2024-03-01 20:56:21 +00:00