![]() # Objective - wgpu 0.20 made workgroup vars stop being zero-init by default. this broke some applications (cough foresight cough) and now we workaround it. wgpu exposes a compilation option that zero initializes workgroup memory by default, but bevy does not expose it. ## Solution - expose the compilation option wgpu gives us ## Testing - ran examples: 3d_scene, compute_shader_game_of_life, gpu_readback, lines, specialized_mesh_pipeline. they all work - confirmed fix for our own problems --- </details> ## Migration Guide - add `zero_initialize_workgroup_memory: false,` to `ComputePipelineDescriptor` or `RenderPipelineDescriptor` structs to preserve 0.14 functionality, add `zero_initialize_workgroup_memory: true,` to restore bevy 0.13 functionality. |
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auto_exposure | ||
blit | ||
bloom | ||
contrast_adaptive_sharpening | ||
core_2d | ||
core_3d | ||
deferred | ||
dof | ||
fullscreen_vertex_shader | ||
fxaa | ||
motion_blur | ||
oit | ||
post_process | ||
prepass | ||
skybox | ||
smaa | ||
taa | ||
tonemapping | ||
upscaling | ||
lib.rs | ||
msaa_writeback.rs |