We have to extract the material ID from the mesh and stuff it in the vertex during visibility buffer resolution. |
||
|---|---|---|
| .. | ||
| src | ||
| Cargo.toml | ||
| README.md | ||
We have to extract the material ID from the mesh and stuff it in the vertex during visibility buffer resolution. |
||
|---|---|---|
| .. | ||
| src | ||
| Cargo.toml | ||
| README.md | ||