bevy/crates/bevy_sprite/src
Lucas Franca 7d7c43dd62
Add uv_transform to ColorMaterial (#17879)
# Objective

Implements and closes #17515

## Solution

Add `uv_transform` to `ColorMaterial`

## Testing

Create a example similar to `repeated_texture` but for `Mesh2d` and
`MeshMaterial2d<ColorMaterial>`

## Showcase


![image](https://github.com/user-attachments/assets/72943b9b-59a6-489a-96a2-f9c245f0dd53)

## Migration Guide

Add `uv_transform` field to constructors of `ColorMaterial`
2025-02-24 21:17:26 +00:00
..
mesh2d Add uv_transform to ColorMaterial (#17879) 2025-02-24 21:17:26 +00:00
render Allowed creating uninitialized images (for use as storage textures) (#17760) 2025-02-10 22:22:07 +00:00
texture_slice Upgrade to Rust Edition 2024 (#17967) 2025-02-24 03:54:47 +00:00
lib.rs Upgrade to Rust Edition 2024 (#17967) 2025-02-24 03:54:47 +00:00
picking_backend.rs Make sprite picking opt-in (#17842) 2025-02-24 21:09:39 +00:00
sprite.rs Proportional scaling for the sprite's texture. (#17258) 2025-01-24 18:24:02 +00:00