![]() # Objective Implements and closes #17515 ## Solution Add `uv_transform` to `ColorMaterial` ## Testing Create a example similar to `repeated_texture` but for `Mesh2d` and `MeshMaterial2d<ColorMaterial>` ## Showcase  ## Migration Guide Add `uv_transform` field to constructors of `ColorMaterial` |
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.. | ||
mesh2d | ||
render | ||
texture_slice | ||
lib.rs | ||
picking_backend.rs | ||
sprite.rs |