![]() # Objective - Closes https://github.com/bevyengine/bevy/issues/14322. ## Solution - Implement fast 4-sample bicubic filtering based on this shader toy https://www.shadertoy.com/view/4df3Dn, with a small speedup from a ghost of tushima presentation. ## Testing - Did you test these changes? If so, how? - Ran on lightmapped example. Practically no difference in that scene. - Are there any parts that need more testing? - Lightmapping a better scene. ## Changelog - Lightmaps now have a higher quality bicubic sampling method (off by default). --------- Co-authored-by: Patrick Walton <pcwalton@mimiga.net> |
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Cargo.toml | ||
README.md |