 cfa750a741
			
		
	
	
		cfa750a741
		
			
		
	
	
	
	
		
			
			# Objective Examples on how to use the freshly merged `Bezier` struct ( #7653 ) are missing. ## Solution - Added a `bezier_curve.rs` example in the `animation/` folder. --------- Co-authored-by: ira <JustTheCoolDude@gmail.com> Co-authored-by: Aevyrie <aevyrie@gmail.com>
		
			
				
	
	
		
			90 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			90 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! Demonstrates how to work with Cubic curves.
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| 
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| use bevy::{
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|     math::{cubic_splines::CubicCurve, vec3},
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|     prelude::*,
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| };
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| 
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| #[derive(Component)]
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| pub struct Curve(CubicCurve<Vec3>);
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| 
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| fn main() {
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|     App::new()
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|         .add_plugins(DefaultPlugins)
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|         .add_systems(Startup, setup)
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|         .add_systems(Update, animate_cube)
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|         .run();
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| }
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| 
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| fn setup(
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|     mut commands: Commands,
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|     mut meshes: ResMut<Assets<Mesh>>,
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|     mut materials: ResMut<Assets<StandardMaterial>>,
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| ) {
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|     // Define your control points
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|     // These points will define the curve
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|     // You can learn more about bezier curves here
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|     // https://en.wikipedia.org/wiki/B%C3%A9zier_curve
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|     let points = [[
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|         vec3(-6., 2., 0.),
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|         vec3(12., 8., 0.),
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|         vec3(-12., 8., 0.),
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|         vec3(6., 2., 0.),
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|     ]];
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| 
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|     // Make a CubicCurve
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|     let bezier = Bezier::new(points).to_curve();
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| 
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|     // Spawning a cube to experiment on
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|     commands.spawn((
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|         PbrBundle {
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|             mesh: meshes.add(shape::Cube::default().into()),
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|             material: materials.add(Color::ORANGE.into()),
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|             transform: Transform::from_translation(points[0][0]),
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|             ..default()
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|         },
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|         Curve(bezier),
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|     ));
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| 
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|     // Some light to see something
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|     commands.spawn(PointLightBundle {
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|         point_light: PointLight {
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|             intensity: 9000.,
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|             range: 100.,
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|             shadows_enabled: true,
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|             ..default()
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|         },
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|         transform: Transform::from_xyz(8., 16., 8.),
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|         ..default()
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|     });
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| 
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|     // ground plane
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|     commands.spawn(PbrBundle {
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|         mesh: meshes.add(shape::Plane::from_size(50.).into()),
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|         material: materials.add(Color::SILVER.into()),
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|         ..default()
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|     });
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| 
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|     // The camera
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|     commands.spawn(Camera3dBundle {
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|         transform: Transform::from_xyz(0., 6., 12.).looking_at(Vec3::new(0., 3., 0.), Vec3::Y),
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|         ..default()
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|     });
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| }
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| 
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| pub fn animate_cube(
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|     time: Res<Time>,
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|     mut query: Query<(&mut Transform, &Curve)>,
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|     mut gizmos: Gizmos,
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| ) {
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|     let t = (time.elapsed_seconds().sin() + 1.) / 2.;
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| 
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|     for (mut transform, cubic_curve) in &mut query {
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|         // Draw the curve
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|         gizmos.linestrip(cubic_curve.0.iter_positions(50), Color::WHITE);
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|         // position takes a point from the curve where 0 is the initial point
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|         // and 1 is the last point
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|         transform.translation = cubic_curve.0.position(t);
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|     }
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| }
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