bevy/crates/bevy_sprite/src
charlotte b9f117979e Swap order of eviction/extraction when extracting for specialization (#18846)
# Objective

Fixes #18843 

## Solution

We need to account for the material being added and removed in the
course of the same frame. We evict the caches first because the entity
will be re-added if it was marked as needing specialization, which
avoids another check on removed components to see if it was "really"
despawned.
2025-04-15 09:10:28 +02:00
..
mesh2d Swap order of eviction/extraction when extracting for specialization (#18846) 2025-04-15 09:10:28 +02:00
render Rename bevy_platform_support to bevy_platform (#18813) 2025-04-14 22:45:27 +02:00
texture_slice Rename bevy_platform_support to bevy_platform (#18813) 2025-04-14 22:45:27 +02:00
lib.rs ExtractedSprites slice buffer (#17041) 2025-03-25 22:43:58 +01:00
picking_backend.rs Unify picking backends (#17348) 2025-03-18 21:18:06 +01:00
sprite.rs bevy_reflect: Add clone registrations project-wide (#18307) 2025-03-17 18:32:35 +00:00