 ffecb05a0a
			
		
	
	
		ffecb05a0a
		
	
	
	
	
		
			
			This makes the [New Bevy Renderer](#2535) the default (and only) renderer. The new renderer isn't _quite_ ready for the final release yet, but I want as many people as possible to start testing it so we can identify bugs and address feedback prior to release. The examples are all ported over and operational with a few exceptions: * I removed a good portion of the examples in the `shader` folder. We still have some work to do in order to make these examples possible / ergonomic / worthwhile: #3120 and "high level shader material plugins" are the big ones. This is a temporary measure. * Temporarily removed the multiple_windows example: doing this properly in the new renderer will require the upcoming "render targets" changes. Same goes for the render_to_texture example. * Removed z_sort_debug: entity visibility sort info is no longer available in app logic. we could do this on the "render app" side, but i dont consider it a priority.
		
			
				
	
	
		
			46 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			46 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| use bevy::prelude::*;
 | |
| 
 | |
| fn main() {
 | |
|     App::new()
 | |
|         .insert_resource(Msaa { samples: 4 })
 | |
|         .add_plugins(DefaultPlugins)
 | |
|         .add_startup_system(setup)
 | |
|         .run();
 | |
| }
 | |
| 
 | |
| /// set up a simple 3D scene
 | |
| fn setup(
 | |
|     mut commands: Commands,
 | |
|     mut meshes: ResMut<Assets<Mesh>>,
 | |
|     mut materials: ResMut<Assets<StandardMaterial>>,
 | |
| ) {
 | |
|     // plane
 | |
|     commands.spawn_bundle(PbrBundle {
 | |
|         mesh: meshes.add(Mesh::from(shape::Plane { size: 5.0 })),
 | |
|         material: materials.add(Color::rgb(0.3, 0.5, 0.3).into()),
 | |
|         ..Default::default()
 | |
|     });
 | |
|     // cube
 | |
|     commands.spawn_bundle(PbrBundle {
 | |
|         mesh: meshes.add(Mesh::from(shape::Cube { size: 1.0 })),
 | |
|         material: materials.add(Color::rgb(0.8, 0.7, 0.6).into()),
 | |
|         transform: Transform::from_xyz(0.0, 0.5, 0.0),
 | |
|         ..Default::default()
 | |
|     });
 | |
|     // light
 | |
|     commands.spawn_bundle(PointLightBundle {
 | |
|         point_light: PointLight {
 | |
|             intensity: 1500.0,
 | |
|             shadows_enabled: true,
 | |
|             ..Default::default()
 | |
|         },
 | |
|         transform: Transform::from_xyz(4.0, 8.0, 4.0),
 | |
|         ..Default::default()
 | |
|     });
 | |
|     // camera
 | |
|     commands.spawn_bundle(PerspectiveCameraBundle {
 | |
|         transform: Transform::from_xyz(-2.0, 2.5, 5.0).looking_at(Vec3::ZERO, Vec3::Y),
 | |
|         ..Default::default()
 | |
|     });
 | |
| }
 |