bevy/crates/bevy_input/src
François 4134351d9b
also look in just_pressed touches for position (#7743)
# Objective

- On some devices, UI buttons are not responsive

## Solution

- On device with a slower frame rate, touch event can start and end in
the frame rate
- When looking for a touch position, also look into the `just_pressed`
touches that are not cleared by the end event but only at the end of the
frame

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
2024-02-19 16:44:50 +00:00
..
axis.rs Improve doc formatting. (#9840) 2023-09-18 19:43:56 +00:00
button_input.rs Add method to check if all inputs are pressed (#11010) 2023-12-18 01:45:43 +00:00
common_conditions.rs Fix cyclic dep (#11523) 2024-01-25 17:44:32 +00:00
gamepad.rs Derive Ord for GamepadButtonType. (#11791) 2024-02-11 09:03:06 +00:00
keyboard.rs Add logical key data to KeyboardInput (#11400) 2024-01-22 15:25:17 +00:00
lib.rs Inverse missing_docs logic (#11676) 2024-02-03 21:40:55 +00:00
mouse.rs Update winit dependency to 0.29 (#10702) 2023-12-21 07:40:47 +00:00
touch.rs also look in just_pressed touches for position (#7743) 2024-02-19 16:44:50 +00:00
touchpad.rs Bevy Input Docs : the modules (#9467) 2023-08-23 12:44:49 +00:00