![]() # Objective Continue #7867 now that we have URect #7984 - Return `URect` instead of `(UVec2, UVec2)` in `Camera::physical_viewport_rect` - Add `URect` and `IRect` to prelude ## Changelog - Changed `Camera::physical_viewport_rect` return type from `(UVec2, UVec2)` to `URect` - `URect` and `IRect` were added to prelude ## Migration Guide Before: ```rust fn view_physical_camera_rect(camera_query: Query<&Camera>) { let camera = camera_query.single(); let Some((min, max)) = camera.physical_viewport_rect() else { return }; dbg!(min, max); } ``` After: ```rust fn view_physical_camera_rect(camera_query: Query<&Camera>) { let camera = camera_query.single(); let Some(URect { min, max }) = camera.physical_viewport_rect() else { return }; dbg!(min, max); } ``` |
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blit | ||
bloom | ||
contrast_adaptive_sharpening | ||
core_2d | ||
core_3d | ||
fullscreen_vertex_shader | ||
fxaa | ||
prepass | ||
skybox | ||
taa | ||
tonemapping | ||
upscaling | ||
clear_color.rs | ||
lib.rs | ||
msaa_writeback.rs |