bevy/crates/bevy_input/src
BD103 6ec6a55645
Unify crate-level preludes (#15080)
# Objective

- Crate-level prelude modules, such as `bevy_ecs::prelude`, are plagued
with inconsistency! Let's fix it!

## Solution

Format all preludes based on the following rules:

1. All preludes should have brief documentation in the format of:
   > The _name_ prelude.
   >
> This includes the most common types in this crate, re-exported for
your convenience.
2. All documentation should be outer, not inner. (`///` instead of
`//!`.)
3. No prelude modules should be annotated with `#[doc(hidden)]`. (Items
within them may, though I'm not sure why this was done.)

## Testing

- I manually searched for the term `mod prelude` and updated all
occurrences by hand. 🫠

---------

Co-authored-by: Gino Valente <49806985+MrGVSV@users.noreply.github.com>
2024-09-08 17:10:57 +00:00
..
axis.rs Improve doc formatting. (#9840) 2023-09-18 19:43:56 +00:00
button_input.rs bevy_input: allow use without bevy_reflect (#14167) 2024-07-08 01:09:07 +00:00
common_conditions.rs Fix cyclic dep (#11523) 2024-01-25 17:44:32 +00:00
gamepad.rs bevy_input: allow use without bevy_reflect (#14167) 2024-07-08 01:09:07 +00:00
gestures.rs bevy_input: allow use without bevy_reflect (#14167) 2024-07-08 01:09:07 +00:00
keyboard.rs Fix common capitalization errors in documentation (#14562) 2024-07-31 21:16:05 +00:00
lib.rs Unify crate-level preludes (#15080) 2024-09-08 17:10:57 +00:00
mouse.rs bevy_input: allow use without bevy_reflect (#14167) 2024-07-08 01:09:07 +00:00
touch.rs bevy_input: allow use without bevy_reflect (#14167) 2024-07-08 01:09:07 +00:00