bevy/src/render/material.rs
2020-01-15 10:28:27 -08:00

50 lines
971 B
Rust

use crate::{
asset::{Handle, Texture},
math,
};
use zerocopy::{AsBytes, FromBytes};
pub enum Albedo {
Color(math::Vec4),
Texture(Handle<Texture>),
}
pub struct Material {
pub albedo: Albedo,
pub bind_group: Option<wgpu::BindGroup>,
pub uniform_buf: Option<wgpu::Buffer>,
}
pub struct Instanced;
impl Material {
pub fn new(albedo: Albedo) -> Self {
Material {
albedo,
bind_group: None,
uniform_buf: None,
}
}
pub fn get_color(&self) -> math::Vec4 {
match self.albedo {
Albedo::Color(color) => color,
_ => math::vec4(1.0, 0.0, 1.0, 1.0),
}
}
}
#[repr(C)]
#[derive(Clone, Copy, AsBytes, FromBytes)]
pub struct MaterialUniforms {
pub model: [[f32; 4]; 4],
pub color: [f32; 4],
}
#[repr(C)]
#[derive(Clone, Copy, AsBytes, FromBytes)]
pub struct SimpleMaterialUniforms {
pub position: [f32; 3],
pub color: [f32; 4],
}