bevy/crates
Carter Anderson bd850e73c2 Revert most of #16222 and add gamepad accessors (#16425)
# Objective

#16222 regressed the user experience of actually using gamepads:

```rust
// Before 16222
gamepad.just_pressed(GamepadButton::South)

// After 16222
gamepad.digital.just_pressed(GamepadButton::South)

// Before 16222
gamepad.get(GamepadButton::RightTrigger2)

// After 16222
gamepad.analog.get(GamepadButton::RighTrigger2)
```

Users shouldn't need to think about "digital vs analog" when checking if
a button is pressed. This abstraction was intentional and I strongly
believe it is in our users' best interest. Buttons and Axes are _both_
digital and analog, and this is largely an implementation detail. I
don't think reverting this will be controversial.

## Solution

- Revert most of #16222
- Add the `Into<T>` from #16222 to the internals
- Expose read/write `digital` and `analog` accessors on gamepad, in the
interest of enabling the mocking scenarios covered in #16222 (and
allowing the minority of users that care about the "digital" vs "analog"
distinction in this context to make that distinction)

---------

Co-authored-by: Hennadii Chernyshchyk <genaloner@gmail.com>
Co-authored-by: Rob Parrett <robparrett@gmail.com>
2024-11-19 22:10:24 +01:00
..
bevy_a11y Remove accesskit re-export from bevy_a11y (#16257) 2024-11-11 22:14:07 +01:00
bevy_animation Use normal constructors for EasingCurve, FunctionCurve, ConstantCurve (#16367) 2024-11-16 15:30:10 +01:00
bevy_app Release 0.15.0-rc.3 2024-11-05 23:26:31 +01:00
bevy_asset Release 0.15.0-rc.3 2024-11-05 23:26:31 +01:00
bevy_audio AudioPlayer::new() (#16287) 2024-11-11 22:08:10 +01:00
bevy_color Release 0.15.0-rc.3 2024-11-05 23:26:31 +01:00
bevy_core Release 0.15.0-rc.3 2024-11-05 23:26:31 +01:00
bevy_core_pipeline Fix missing import (#16337) 2024-11-11 22:18:05 +01:00
bevy_derive Release 0.15.0-rc.3 2024-11-05 23:26:31 +01:00
bevy_dev_tools Headless by features (#16401) 2024-11-17 18:39:27 +01:00
bevy_diagnostic Release 0.15.0-rc.3 2024-11-05 23:26:31 +01:00
bevy_dylib Release 0.15.0-rc.3 2024-11-05 23:26:31 +01:00
bevy_ecs Fix bubbling of runtime requirements for #[require(...)] attribute (#16410) 2024-11-17 18:39:34 +01:00
bevy_encase_derive Release 0.15.0-rc.3 2024-11-05 23:26:31 +01:00
bevy_gilrs Release 0.15.0-rc.3 2024-11-05 23:26:31 +01:00
bevy_gizmos Use normal constructors for EasingCurve, FunctionCurve, ConstantCurve (#16367) 2024-11-16 15:30:10 +01:00
bevy_gltf Use normal constructors for EasingCurve, FunctionCurve, ConstantCurve (#16367) 2024-11-16 15:30:10 +01:00
bevy_hierarchy Release 0.15.0-rc.3 2024-11-05 23:26:31 +01:00
bevy_image Don't reëxport bevy_image from bevy_render (#16163) 2024-11-11 22:16:38 +01:00
bevy_input Revert most of #16222 and add gamepad accessors (#16425) 2024-11-19 22:10:24 +01:00
bevy_internal Headless by features (#16401) 2024-11-17 18:39:27 +01:00
bevy_log Release 0.15.0-rc.3 2024-11-05 23:26:31 +01:00
bevy_macro_utils Release 0.15.0-rc.3 2024-11-05 23:26:31 +01:00
bevy_math Use normal constructors for EasingCurve, FunctionCurve, ConstantCurve (#16367) 2024-11-16 15:30:10 +01:00
bevy_mesh Release 0.15.0-rc.3 2024-11-05 23:26:31 +01:00
bevy_mikktspace Release 0.15.0-rc.3 2024-11-05 23:26:31 +01:00
bevy_pbr Do not re-check visibility or re-render shadow maps for point and spot lights for each view (#15156) 2024-11-17 19:06:11 +01:00
bevy_picking Picking out order (#16231) 2024-11-16 15:38:54 +01:00
bevy_ptr Reduce compile time of bevy_ptr::OwnedPtr::make function (#15644) 2024-11-17 19:06:07 +01:00
bevy_reflect bevy_reflect: Add ReflectSerializerProcessor (#15548) 2024-11-17 19:06:13 +01:00
bevy_remote Expose BRP system scheduling and add system set (#16400) 2024-11-17 18:39:34 +01:00
bevy_render Do not re-check visibility or re-render shadow maps for point and spot lights for each view (#15156) 2024-11-17 19:06:11 +01:00
bevy_scene Release 0.15.0-rc.3 2024-11-05 23:26:31 +01:00
bevy_sprite Fix sprite picking backend not considering the viewport of the camera. (#16386) 2024-11-16 15:31:38 +01:00
bevy_state Release 0.15.0-rc.3 2024-11-05 23:26:31 +01:00
bevy_tasks Release 0.15.0-rc.3 2024-11-05 23:26:31 +01:00
bevy_text Text2d scalefactor change detection fix (#16264) 2024-11-16 15:30:16 +01:00
bevy_time Release 0.15.0-rc.3 2024-11-05 23:26:31 +01:00
bevy_transform Release 0.15.0-rc.3 2024-11-05 23:26:31 +01:00
bevy_ui Properly set accessible value on label nodes (#16418) 2024-11-17 22:09:09 +01:00
bevy_utils Release 0.15.0-rc.3 2024-11-05 23:26:31 +01:00
bevy_window Release 0.15.0-rc.3 2024-11-05 23:26:31 +01:00
bevy_winit Remove accesskit re-export from bevy_a11y (#16257) 2024-11-11 22:14:07 +01:00