# Objective - Fix GamepadEvent::Connection not being sent for devices connected at startup. ## Solution - GamepadConnectionEvent was being sent directly for gamepads connected at startup, which causes consumers of GamepadEvent to not receive those events. - Instead send GamepadEvent. The gamepad_event_system splits GamepadEvent up, so consumers of GamepadConnectionEvent will still receive the events. |
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| .. | ||
| converter.rs | ||
| gilrs_system.rs | ||
| lib.rs | ||
| rumble.rs | ||