 4ce37395da
			
		
	
	
		4ce37395da
		
			
		
	
	
	
	
		
			
			# Objective - Showcase the use of `or_else()` as requested. Fixes https://github.com/bevyengine/bevy/issues/8702 ## Solution - Add an uninitialized resource `Unused` - Use `or_else()` to evaluate a second run condition - Add documentation explaining how `or_else()` works
		
			
				
	
	
		
			107 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			107 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! This example demonstrates how to use run conditions to control when systems run.
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| 
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| use bevy::prelude::*;
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| 
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| fn main() {
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|     println!();
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|     println!("For the first 2 seconds you will not be able to increment the counter");
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|     println!("Once that time has passed you can press space, enter, left mouse, right mouse or touch the screen to increment the counter");
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|     println!();
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| 
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|     App::new()
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|         .add_plugins(DefaultPlugins)
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|         .init_resource::<InputCounter>()
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|         .add_systems(
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|             Update,
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|             (
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|                 increment_input_counter
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|                     // The common_conditions module has a few useful run conditions
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|                     // for checking resources and states. These are included in the prelude.
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|                     .run_if(resource_exists::<InputCounter>())
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|                     // `.or_else()` is a run condition combinator that only evaluates the second condition
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|                     // if the first condition returns `false`. This behavior is known as "short-circuiting",
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|                     // and is how the `||` operator works in Rust (as well as most C-family languages).
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|                     // In this case, the `has_user_input` run condition will be evaluated since the `Unused` resource has not been initialized.
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|                     .run_if(resource_exists::<Unused>().or_else(
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|                         // This is a custom run condition, defined using a system that returns
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|                         // a `bool` and which has read-only `SystemParam`s.
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|                         // Both run conditions must return `true` in order for the system to run.
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|                         // Note that this second run condition will be evaluated even if the first returns `false`.
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|                         has_user_input,
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|                     )),
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|                 print_input_counter
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|                     // `.and_then()` is a run condition combinator that only evaluates the second condition
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|                     // if the first condition returns `true`, analogous to the `&&` operator.
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|                     // In this case, the short-circuiting behavior prevents the second run condition from
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|                     // panicking if the `InputCounter` resource has not been initialized.
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|                     .run_if(resource_exists::<InputCounter>().and_then(
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|                         // This is a custom run condition in the form of a closure.
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|                         // This is useful for small, simple run conditions you don't need to reuse.
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|                         // All the normal rules still apply: all parameters must be read only except for local parameters.
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|                         |counter: Res<InputCounter>| counter.is_changed() && !counter.is_added(),
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|                     )),
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|                 print_time_message
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|                     // This function returns a custom run condition, much like the common conditions module.
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|                     // It will only return true once 2 seconds have passed.
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|                     .run_if(time_passed(2.0))
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|                     // You can use the `not` condition from the common_conditions module
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|                     // to inverse a run condition. In this case it will return true if
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|                     // less than 2.5 seconds have elapsed since the app started.
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|                     .run_if(not(time_passed(2.5))),
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|             ),
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|         )
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|         .run();
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| }
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| 
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| #[derive(Resource, Default)]
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| struct InputCounter(usize);
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| 
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| #[derive(Resource)]
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| struct Unused;
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| 
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| /// Return true if any of the defined inputs were just pressed.
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| /// This is a custom run condition, it can take any normal system parameters as long as
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| /// they are read only (except for local parameters which can be mutable).
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| /// It returns a bool which determines if the system should run.
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| fn has_user_input(
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|     keyboard_input: Res<Input<KeyCode>>,
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|     mouse_button_input: Res<Input<MouseButton>>,
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|     touch_input: Res<Touches>,
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| ) -> bool {
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|     keyboard_input.just_pressed(KeyCode::Space)
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|         || keyboard_input.just_pressed(KeyCode::Return)
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|         || mouse_button_input.just_pressed(MouseButton::Left)
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|         || mouse_button_input.just_pressed(MouseButton::Right)
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|         || touch_input.any_just_pressed()
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| }
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| 
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| /// This is a function that returns a closure which can be used as a run condition.
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| /// This is useful because you can reuse the same run condition but with different variables.
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| /// This is how the common conditions module works.
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| fn time_passed(t: f32) -> impl FnMut(Local<f32>, Res<Time>) -> bool {
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|     move |mut timer: Local<f32>, time: Res<Time>| {
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|         // Tick the timer
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|         *timer += time.delta_seconds();
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|         // Return true if the timer has passed the time
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|         *timer >= t
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|     }
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| }
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| 
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| /// SYSTEM: Increment the input counter
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| /// Notice how we can take just the `ResMut` and not have to wrap
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| /// it in an option in case it hasn't been initialized, this is because
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| /// it has a run condition that checks if the `InputCounter` resource exists
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| fn increment_input_counter(mut counter: ResMut<InputCounter>) {
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|     counter.0 += 1;
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| }
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| 
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| /// SYSTEM: Print the input counter
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| fn print_input_counter(counter: Res<InputCounter>) {
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|     println!("Input counter: {}", counter.0);
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| }
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| 
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| /// SYSTEM: Adds the input counter resource
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| fn print_time_message() {
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|     println!("It has been more than 2 seconds since the program started and less than 2.5 seconds");
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| }
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