bevy/examples/2d
NiseVoid bdd0af6bfb
Deprecate SpatialBundle (#15830)
# Objective

- Required components replace bundles, but `SpatialBundle` is yet to be
deprecated

## Solution

- Deprecate `SpatialBundle`
- Insert `Transform` and `Visibility` instead in examples using it
- In `spawn` or `insert` inserting a default `Transform` or `Visibility`
with component already requiring either, remove those components from
the tuple

## Testing

- Did you test these changes? If so, how?
Yes, I ran the examples I changed and tests
- Are there any parts that need more testing?
The `gamepad_viewer` and and `custom_shader_instancing` examples don't
work as intended due to entirely unrelated code, didn't check main.
- How can other people (reviewers) test your changes? Is there anything
specific they need to know?
Run examples, or just check that all spawned values are identical
- If relevant, what platforms did you test these changes on, and are
there any important ones you can't test?
Linux, wayland trough x11 (cause that's the default feature)

---

## Migration Guide

`SpatialBundle` is now deprecated, insert `Transform` and `Visibility`
instead which will automatically insert all other components that were
in the bundle. If you do not specify these values and any other
components in your `spawn`/`insert` call already requires either of
these components you can leave that one out.

before:
```rust
commands.spawn(SpatialBundle::default());
```

after:
```rust
commands.spawn((Transform::default(), Visibility::default());
```
2024-10-13 17:28:22 +00:00
..
2d_shapes.rs Text rework (#15591) 2024-10-09 18:35:36 +00:00
2d_viewport_to_world.rs Implement From translation and rotation for isometries (#15733) 2024-10-08 16:09:28 +00:00
bloom_2d.rs Text rework (#15591) 2024-10-09 18:35:36 +00:00
bounding_2d.rs Deprecate SpatialBundle (#15830) 2024-10-13 17:28:22 +00:00
cpu_draw.rs Migrate bevy_sprite to required components (#15489) 2024-10-09 16:17:26 +00:00
custom_gltf_vertex_attribute.rs Migrate cameras to required components (#15641) 2024-10-05 01:59:52 +00:00
mesh2d_alpha_mode.rs Migrate cameras to required components (#15641) 2024-10-05 01:59:52 +00:00
mesh2d_arcs.rs Implement From translation and rotation for isometries (#15733) 2024-10-08 16:09:28 +00:00
mesh2d_manual.rs Deprecate SpatialBundle (#15830) 2024-10-13 17:28:22 +00:00
mesh2d_vertex_color_texture.rs Migrate cameras to required components (#15641) 2024-10-05 01:59:52 +00:00
mesh2d.rs Migrate cameras to required components (#15641) 2024-10-05 01:59:52 +00:00
move_sprite.rs Migrate bevy_sprite to required components (#15489) 2024-10-09 16:17:26 +00:00
pixel_grid_snap.rs Migrate bevy_sprite to required components (#15489) 2024-10-09 16:17:26 +00:00
rotation.rs Migrate bevy_sprite to required components (#15489) 2024-10-09 16:17:26 +00:00
sprite_animation.rs Fix sprite and picking examples (#15803) 2024-10-09 23:51:28 +00:00
sprite_flipping.rs Migrate bevy_sprite to required components (#15489) 2024-10-09 16:17:26 +00:00
sprite_sheet.rs Migrate bevy_sprite to required components (#15489) 2024-10-09 16:17:26 +00:00
sprite_slice.rs split up TextStyle (#15857) 2024-10-13 17:06:22 +00:00
sprite_tile.rs Migrate bevy_sprite to required components (#15489) 2024-10-09 16:17:26 +00:00
sprite.rs Migrate bevy_sprite to required components (#15489) 2024-10-09 16:17:26 +00:00
text2d.rs split up TextStyle (#15857) 2024-10-13 17:06:22 +00:00
texture_atlas.rs split up TextStyle (#15857) 2024-10-13 17:06:22 +00:00
transparency_2d.rs Migrate bevy_sprite to required components (#15489) 2024-10-09 16:17:26 +00:00
wireframe_2d.rs Text rework (#15591) 2024-10-09 18:35:36 +00:00