bevy/examples/app/log_layers_ecs.rs
UkoeHB c2c19e5ae4
Text rework (#15591)
**Ready for review. Examples migration progress: 100%.**

# Objective

- Implement https://github.com/bevyengine/bevy/discussions/15014

## Solution

This implements [cart's
proposal](https://github.com/bevyengine/bevy/discussions/15014#discussioncomment-10574459)
faithfully except for one change. I separated `TextSpan` from
`TextSpan2d` because `TextSpan` needs to require the `GhostNode`
component, which is a `bevy_ui` component only usable by UI.

Extra changes:
- Added `EntityCommands::commands_mut` that returns a mutable reference.
This is a blocker for extension methods that return something other than
`self`. Note that `sickle_ui`'s `UiBuilder::commands` returns a mutable
reference for this reason.

## Testing

- [x] Text examples all work.

---

## Showcase

TODO: showcase-worthy

## Migration Guide

TODO: very breaking

### Accessing text spans by index

Text sections are now text sections on different entities in a
hierarchy, Use the new `TextReader` and `TextWriter` system parameters
to access spans by index.

Before:
```rust
fn refresh_text(mut query: Query<&mut Text, With<TimeText>>, time: Res<Time>) {
    let text = query.single_mut();
    text.sections[1].value = format_time(time.elapsed());
}
```

After:
```rust
fn refresh_text(
    query: Query<Entity, With<TimeText>>,
    mut writer: UiTextWriter,
    time: Res<Time>
) {
    let entity = query.single();
    *writer.text(entity, 1) = format_time(time.elapsed());
}
```

### Iterating text spans

Text spans are now entities in a hierarchy, so the new `UiTextReader`
and `UiTextWriter` system parameters provide ways to iterate that
hierarchy. The `UiTextReader::iter` method will give you a normal
iterator over spans, and `UiTextWriter::for_each` lets you visit each of
the spans.

---------

Co-authored-by: ickshonpe <david.curthoys@googlemail.com>
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2024-10-09 18:35:36 +00:00

150 lines
5.2 KiB
Rust

//! This example illustrates how to transfer log events from the [`Layer`] to Bevy's ECS.
//!
//! The way we will do this is via a [`mpsc`] channel. [`mpsc`] channels allow 2 unrelated
//! parts of the program to communicate (in this case, [`Layer`]s and Bevy's ECS).
//!
//! Inside the `custom_layer` function we will create a [`mpsc::Sender`] and a [`mpsc::Receiver`] from a
//! [`mpsc::channel`]. The [`Sender`](mpsc::Sender) will go into the `AdvancedLayer` and the [`Receiver`](mpsc::Receiver) will
//! go into a non-send resource called `LogEvents` (It has to be non-send because [`Receiver`](mpsc::Receiver) is [`!Sync`](Sync)).
//! From there we will use `transfer_log_events` to transfer log events from `LogEvents` to an ECS event called `LogEvent`.
//!
//! Finally, after all that we can access the `LogEvent` event from our systems and use it.
//! In this example we build a simple log viewer.
use std::sync::mpsc;
use bevy::{
log::{
tracing_subscriber::{self, Layer},
BoxedLayer,
},
prelude::*,
utils::{tracing, tracing::Subscriber},
};
/// A basic message. This is what we will be sending from the [`CaptureLayer`] to [`CapturedLogEvents`] non-send resource.
#[derive(Debug, Event)]
struct LogEvent {
message: String,
}
/// This non-send resource temporarily stores [`LogEvent`]s before they are
/// written to [`Events<LogEvent>`] by [`transfer_log_events`].
#[derive(Deref, DerefMut)]
struct CapturedLogEvents(mpsc::Receiver<LogEvent>);
/// Transfers information from the `LogEvents` resource to [`Events<LogEvent>`](LogEvent).
fn transfer_log_events(
receiver: NonSend<CapturedLogEvents>,
mut log_events: EventWriter<LogEvent>,
) {
// Make sure to use `try_iter()` and not `iter()` to prevent blocking.
log_events.send_batch(receiver.try_iter());
}
/// This is the [`Layer`] that we will use to capture log events and then send them to Bevy's
/// ECS via it's [`mpsc::Sender`].
struct CaptureLayer {
sender: mpsc::Sender<LogEvent>,
}
impl<S: Subscriber> Layer<S> for CaptureLayer {
fn on_event(
&self,
event: &tracing::Event<'_>,
_ctx: tracing_subscriber::layer::Context<'_, S>,
) {
// In order to obtain the log message, we have to create a struct that implements
// Visit and holds a reference to our string. Then we use the `record` method and
// the struct to modify the reference to hold the message string.
let mut message = None;
event.record(&mut CaptureLayerVisitor(&mut message));
if let Some(message) = message {
// You can obtain metadata like this, but we wont use it for this example.
let _metadata = event.metadata();
self.sender
.send(LogEvent { message })
.expect("LogEvents resource no longer exists!");
}
}
}
/// A [`Visit`](tracing::field::Visit)or that records log messages that are transferred to [`CaptureLayer`].
struct CaptureLayerVisitor<'a>(&'a mut Option<String>);
impl tracing::field::Visit for CaptureLayerVisitor<'_> {
fn record_debug(&mut self, field: &tracing::field::Field, value: &dyn std::fmt::Debug) {
// This if statement filters out unneeded events sometimes show up
if field.name() == "message" {
*self.0 = Some(format!("{value:?}"));
}
}
}
fn custom_layer(app: &mut App) -> Option<BoxedLayer> {
let (sender, receiver) = mpsc::channel();
let layer = CaptureLayer { sender };
let resource = CapturedLogEvents(receiver);
app.insert_non_send_resource(resource);
app.add_event::<LogEvent>();
app.add_systems(Update, transfer_log_events);
Some(layer.boxed())
}
fn main() {
App::new()
.add_plugins(DefaultPlugins.set(bevy::log::LogPlugin {
custom_layer,
..default()
}))
.add_systems(Startup, (log_system, setup))
.add_systems(Update, print_logs)
.run();
}
fn log_system() {
// here is how you write new logs at each "log level" (in "most important" to
// "least important" order)
error!("something failed");
warn!("something bad happened that isn't a failure, but thats worth calling out");
info!("helpful information that is worth printing by default");
debug!("helpful for debugging");
trace!("very noisy");
}
#[derive(Component)]
struct LogViewerRoot;
fn setup(mut commands: Commands) {
commands.spawn(Camera2d);
commands.spawn((
NodeBundle {
style: Style {
width: Val::Vw(100.0),
height: Val::Vh(100.0),
flex_direction: FlexDirection::Column,
..default()
},
..default()
},
LogViewerRoot,
));
}
// This is how we can read our LogEvents.
// In this example we are reading the LogEvents and inserting them as text into our log viewer.
fn print_logs(
mut events: EventReader<LogEvent>,
mut commands: Commands,
log_viewer_root: Query<Entity, With<LogViewerRoot>>,
) {
let root_entity = log_viewer_root.single();
commands.entity(root_entity).with_children(|child| {
for event in events.read() {
child.spawn(Text::new(&event.message));
}
});
}