bevy/crates
Emerson Coskey bdd3ef71b8
Composable Pipeline Specialization (#17373)
Currently, our specialization API works through a series of wrapper
structs and traits, which make things confusing to follow and difficult
to generalize.

This pr takes a different approach, where "specializers" (types that
implement `Specialize`) are composable, but "flat" rather than composed
of a series of wrappers. The key is that specializers don't *produce*
pipeline descriptors, but instead *modify* existing ones:

```rs
pub trait Specialize<T: Specializable> {
    type Key: SpecializeKey;
    
    fn specialize(
        &self, 
        key: Self::Key, 
        descriptor: &mut T::Descriptor
    ) -> Result<Canonical<Self::Key>, BevyError>;
}
```

This lets us use some derive magic to stick multiple specializers
together:

```rs
pub struct A;
pub struct B;

impl Specialize<RenderPipeline> for A { ... }
impl Specialize<RenderPipeline> for A { ... }

#[derive(Specialize)]
#[specialize(RenderPipeline)]
struct C {
    // specialization is applied in struct field order
    applied_first: A,
    applied_second: B,
}

type C::Key = (A::Key, B::Key);

```

This approach is much easier to understand, IMO, and also lets us
separate concerns better. Specializers can be placed in fully separate
crates/modules, and key computation can be shared as well.

The only real breaking change here is that since specializers only
modify descriptors, we need a "base" descriptor to work off of. This can
either be manually supplied when constructing a `Specializer` (the new
collection replacing `Specialized[Render/Compute]Pipelines`), or
supplied by implementing `HasBaseDescriptor` on a specializer. See
`examples/shader/custom_phase_item.rs` for an example implementation.

## Testing

- Did some simple manual testing of the derive macro, it seems robust.

---

## Showcase

```rs
#[derive(Specialize, HasBaseDescriptor)]
#[specialize(RenderPipeline)]
pub struct SpecializeMeshMaterial<M: Material> {
    // set mesh bind group layout and shader defs
    mesh: SpecializeMesh,
    // set view bind group layout and shader defs
    view: SpecializeView,
    // since type SpecializeMaterial::Key = (), 
    // we can hide it from the wrapper's external API
    #[key(default)]
    // defer to the GetBaseDescriptor impl of SpecializeMaterial, 
    // since it carries the vertex and fragment handles
    #[base_descriptor]
    // set material bind group layout, etc
    material: SpecializeMaterial<M>,
}

// implementation generated by the derive macro
impl <M: Material> Specialize<RenderPipeline> for SpecializeMeshMaterial<M> {
    type Key = (MeshKey, ViewKey);

    fn specialize(
        &self, 
        key: Self::Key, 
        descriptor: &mut RenderPipelineDescriptor
    ) -> Result<Canonical<Self::Key>, BevyError>  {
        let mesh_key = self.mesh.specialize(key.0, descriptor)?;
        let view_key = self.view.specialize(key.1, descriptor)?;
        let _ = self.material.specialize((), descriptor)?;
        Ok((mesh_key, view_key));
    }
}

impl <M: Material> HasBaseDescriptor<RenderPipeline> for SpecializeMeshMaterial<M> {
    fn base_descriptor(&self) -> RenderPipelineDescriptor {
        self.material.base_descriptor()
    }
}
```

---------

Co-authored-by: Tim Overbeek <158390905+Bleachfuel@users.noreply.github.com>
2025-07-01 01:32:44 +00:00
..
bevy_a11y Bump Version after Release (#19774) 2025-06-22 23:06:43 +00:00
bevy_animation Prevent AnimationGraph from serializing AssetIds. (#19615) 2025-06-30 22:26:05 +00:00
bevy_anti_aliasing Add UVec to_extents helper method (#19807) 2025-06-26 20:53:49 +00:00
bevy_app Upgrade to Rust 1.88 (#19825) 2025-06-26 19:38:19 +00:00
bevy_asset Restructure the logic in AssetServer::load_internal to avoid using weak handles. (#19634) 2025-06-30 22:39:59 +00:00
bevy_audio Upgrade to Rust 1.88 (#19825) 2025-06-26 19:38:19 +00:00
bevy_color Ugrade to wgpu version 25.0 (#19563) 2025-06-26 19:41:47 +00:00
bevy_core_pipeline Split LatePrepassNode query in a few groups (#19840) 2025-06-30 23:08:27 +00:00
bevy_core_widgets Update bevy website link in newer code (#19874) 2025-06-30 23:24:36 +00:00
bevy_derive Bump Version after Release (#19774) 2025-06-22 23:06:43 +00:00
bevy_dev_tools Upgrade to Rust 1.88 (#19825) 2025-06-26 19:38:19 +00:00
bevy_diagnostic updating: very very minorly (#19827) 2025-06-26 21:48:20 +00:00
bevy_dylib Bump Version after Release (#19774) 2025-06-22 23:06:43 +00:00
bevy_ecs Spawn batch with relationship (#19519) 2025-06-30 22:13:38 +00:00
bevy_encase_derive Bump Version after Release (#19774) 2025-06-22 23:06:43 +00:00
bevy_feathers Update bevy website link in newer code (#19874) 2025-06-30 23:24:36 +00:00
bevy_gilrs Add newlines before impl blocks (#19746) 2025-06-22 23:07:02 +00:00
bevy_gizmos Type erased materials (#19667) 2025-06-27 22:57:24 +00:00
bevy_gltf Nudge users into migrating to new default glTF coordinate conversion (#19816) 2025-06-28 18:35:41 +00:00
bevy_image optimize ktx2 level data concatenation (#19845) 2025-06-29 21:59:56 +00:00
bevy_input bevy_input: build warnings without bevy_reflect (#19862) 2025-06-29 17:13:43 +00:00
bevy_input_focus Upgrade to Rust 1.88 (#19825) 2025-06-26 19:38:19 +00:00
bevy_internal Light Textures (#18031) 2025-06-30 21:56:17 +00:00
bevy_log Upgrade to Rust 1.88 (#19825) 2025-06-26 19:38:19 +00:00
bevy_macro_utils Bump Version after Release (#19774) 2025-06-22 23:06:43 +00:00
bevy_math Upgrade to Rust 1.88 (#19825) 2025-06-26 19:38:19 +00:00
bevy_mesh Ugrade to wgpu version 25.0 (#19563) 2025-06-26 19:41:47 +00:00
bevy_mikktspace Bump Version after Release (#19774) 2025-06-22 23:06:43 +00:00
bevy_pbr Use RenderStartup in MaterialPlugin (#19885) 2025-06-30 23:54:13 +00:00
bevy_picking Upstream raycasting UVs (#19791) 2025-06-24 18:10:59 +00:00
bevy_platform bevy_platform: clippy without default features (#19860) 2025-06-29 17:12:57 +00:00
bevy_ptr Add newlines before impl blocks (#19746) 2025-06-22 23:07:02 +00:00
bevy_reflect bevy_reflect: avoid duplicate type bounds in derived methods (#19876) 2025-06-30 23:29:26 +00:00
bevy_remote Upgrade to Rust 1.88 (#19825) 2025-06-26 19:38:19 +00:00
bevy_render Composable Pipeline Specialization (#17373) 2025-07-01 01:32:44 +00:00
bevy_scene Upgrade to Rust 1.88 (#19825) 2025-06-26 19:38:19 +00:00
bevy_solari Update bevy website link in newer code (#19874) 2025-06-30 23:24:36 +00:00
bevy_sprite Fix sprite picking viewport (#19747) 2025-06-30 22:46:44 +00:00
bevy_state Upgrade to Rust 1.88 (#19825) 2025-06-26 19:38:19 +00:00
bevy_tasks Update derive_more requirement from 1 to 2 (#19671) 2025-06-24 11:13:04 +00:00
bevy_text Bevy Feathers: an opinionated widget toolkit for building Bevy tooling (#19730) 2025-06-28 19:52:13 +00:00
bevy_time Bump Version after Release (#19774) 2025-06-22 23:06:43 +00:00
bevy_transform Update derive_more requirement from 1 to 2 (#19671) 2025-06-24 11:13:04 +00:00
bevy_ui Fix ui picking outside the viewport (#19744) 2025-06-30 22:46:56 +00:00
bevy_utils bevy_utils: clippy without debug feature enabled (#19861) 2025-06-29 17:13:27 +00:00
bevy_window bevy_window: fix compilation without default features (#19870) 2025-06-30 20:51:52 +00:00
bevy_winit bevy_winit: fix compile and clippy on wasm (#19869) 2025-06-29 21:30:28 +00:00