# Objective Add texture sampling to the GLSL shader example, as naga does not support the commonly used sampler2d type. Fixes #5059 ## Solution - Align the shader_material_glsl example behaviour with the shader_material example, as the later includes texture sampling. - Update the GLSL shader to do texture sampling the way naga supports it, and document the way naga does not support it. ## Changelog - The shader_material_glsl example has been updated to demonstrate texture sampling using the GLSL shading language. Co-authored-by: Carter Anderson <mcanders1@gmail.com>
		
			
				
	
	
		
			29 lines
		
	
	
		
			591 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			29 lines
		
	
	
		
			591 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 450
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layout(location = 0) in vec3 Vertex_Position;
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layout(location = 1) in vec3 Vertex_Normal;
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layout(location = 2) in vec2 Vertex_Uv;
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layout(location = 0) out vec2 v_Uv;
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layout(set = 0, binding = 0) uniform CameraViewProj {
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    mat4 ViewProj;
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    mat4 View;
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    mat4 InverseView;
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    mat4 Projection;
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    vec3 WorldPosition;
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    float width;
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    float height;
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};
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layout(set = 2, binding = 0) uniform Mesh {
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    mat4 Model;
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    mat4 InverseTransposeModel;
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    uint flags;
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};
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void main() {
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    v_Uv = Vertex_Uv;
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    gl_Position = ViewProj * Model * vec4(Vertex_Position, 1.0);
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}
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