* Adds labels and orderings to systems that need them (uses the new many-to-many labels for InputSystem) * Removes the Event, PreEvent, Scene, and Ui stages in favor of First, PreUpdate, and PostUpdate (there is more collapsing potential, such as the Asset stages and _maybe_ removing First, but those have more nuance so they should be handled separately) * Ambiguity detection now prints component conflicts * Removed broken change filters from flex calculation (which implicitly relied on the z-update system always modifying translation.z). This will require more work to make it behave as expected so i just removed it (and it was already doing this work every frame). |
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| .. | ||
| component | ||
| entity | ||
| query | ||
| schedule | ||
| storage | ||
| system | ||
| world | ||
| archetype.rs | ||
| bundle.rs | ||
| lib.rs | ||
| reflect.rs | ||