bevy/crates/bevy_core_pipeline/src
François Mockers 4736fe0dea
don't crash without features bevy_pbr, ktx2, zstd (#14020)
# Objective

- Fixes #13728 

## Solution

- add a new feature `smaa_luts`. if enables, it also enables `ktx2` and
`zstd`. if not, it doesn't load the files but use placeholders instead
- adds all the resources needed in the same places that system that uses
them are added.
2024-06-26 21:55:00 +02:00
..
auto_exposure Set the default target exposure to the minimum value, not 0 (#13562) 2024-05-29 22:37:42 +00:00
blit Refactor App and SubApp internals for better separation (#9202) 2024-03-31 03:16:10 +00:00
bloom Added a Grey trait, and implementations on baked-in colors. Fixes #13206 (#13237) 2024-05-26 12:53:50 +00:00
contrast_adaptive_sharpening Refactor App and SubApp internals for better separation (#9202) 2024-03-31 03:16:10 +00:00
core_2d Implement subpixel morphological antialiasing, or SMAA. (#13423) 2024-06-04 17:07:34 +00:00
core_3d don't crash without features bevy_pbr, ktx2, zstd (#14020) 2024-06-26 21:55:00 +02:00
deferred Fix meshlet interactions with regular shading passes (#13816) 2024-06-21 21:32:33 +02:00
dof Implement opt-in sharp screen-space reflections for the deferred renderer, with improved raymarching code. (#13418) 2024-05-27 13:43:40 +00:00
fullscreen_vertex_shader Bevy Asset V2 (#8624) 2023-09-07 02:07:27 +00:00
fxaa Refactor App and SubApp internals for better separation (#9202) 2024-03-31 03:16:10 +00:00
motion_blur Fix: Motion blur should sample onscreen fragments with no depth (#13573) 2024-05-30 13:52:47 +00:00
prepass Fix meshlet interactions with regular shading passes (#13816) 2024-06-21 21:32:33 +02:00
skybox don't crash without features bevy_pbr, ktx2, zstd (#14020) 2024-06-26 21:55:00 +02:00
smaa don't crash without features bevy_pbr, ktx2, zstd (#14020) 2024-06-26 21:55:00 +02:00
taa Implement motion vectors and TAA for skinned meshes and meshes with morph targets. (#13572) 2024-05-31 17:02:28 +00:00
tonemapping Skip tonemapping in case it is none (#13679) 2024-06-05 11:32:46 +00:00
upscaling Allow mix of hdr and non-hdr cameras to same render target (#13419) 2024-06-06 23:12:32 +02:00
lib.rs Implement subpixel morphological antialiasing, or SMAA. (#13423) 2024-06-04 17:07:34 +00:00
msaa_writeback.rs Clean up 2d render phases (#12982) 2024-05-08 08:13:39 +00:00