243 lines
6.6 KiB
Rust
243 lines
6.6 KiB
Rust
use crate::{
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plugin::{load_plugin, AppPlugin},
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schedule_plan::SchedulePlan,
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stage, App, AppExit, Events, FromResources, System,
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};
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use legion::prelude::{IntoSystem, Resources, Universe, World};
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static APP_MISSING_MESSAGE: &str = "This AppBuilder no longer has an App. Check to see if you already called run(). A call to app_builder.run() consumes the AppBuilder's App.";
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pub struct AppBuilder {
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app: Option<App>,
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schedule_plan: SchedulePlan,
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startup_schedule_plan: SchedulePlan,
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}
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impl Default for AppBuilder {
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fn default() -> Self {
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let mut app_builder = AppBuilder {
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app: Some(App::default()),
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schedule_plan: SchedulePlan::default(),
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startup_schedule_plan: SchedulePlan::default(),
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};
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app_builder.add_default_stages();
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app_builder.add_event::<AppExit>();
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app_builder
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}
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}
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impl AppBuilder {
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pub fn empty() -> AppBuilder {
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AppBuilder {
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app: Some(App::default()),
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schedule_plan: SchedulePlan::default(),
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startup_schedule_plan: SchedulePlan::default(),
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}
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}
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pub fn app(&self) -> &App {
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self.app.as_ref().expect(APP_MISSING_MESSAGE)
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}
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pub fn app_mut(&mut self) -> &mut App {
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self.app.as_mut().expect(APP_MISSING_MESSAGE)
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}
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pub fn world(&self) -> &World {
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&self.app().world
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}
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pub fn world_mut(&mut self) -> &mut World {
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&mut self.app_mut().world
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}
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pub fn universe(&self) -> &Universe {
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&self.app().universe
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}
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pub fn universe_mut(&mut self) -> &mut Universe {
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&mut self.app_mut().universe
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}
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pub fn resources(&self) -> &Resources {
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&self.app().resources
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}
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pub fn resources_mut(&mut self) -> &mut Resources {
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&mut self.app_mut().resources
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}
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pub fn build_and_run_startup_schedule(&mut self) -> &mut Self {
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let mut startup_schedule = self.startup_schedule_plan.build();
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let app = self.app_mut();
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startup_schedule.execute(&mut app.world, &mut app.resources);
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self
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}
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pub fn build_schedule(&mut self) -> &mut Self {
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self.app_mut().schedule = Some(self.schedule_plan.build());
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self
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}
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pub fn run(&mut self) {
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self.build_and_run_startup_schedule();
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self.build_schedule();
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self.app.take().unwrap().run();
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}
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pub fn set_world(&mut self, world: World) -> &mut Self {
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self.app_mut().world = world;
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self
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}
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pub fn add_stage(&mut self, stage_name: &str) -> &mut Self {
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self.schedule_plan.add_stage(stage_name);
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self
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}
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pub fn add_stage_after(&mut self, target: &str, stage_name: &str) -> &mut Self {
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self.schedule_plan.add_stage_after(target, stage_name);
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self
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}
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pub fn add_stage_before(&mut self, target: &str, stage_name: &str) -> &mut Self {
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self.schedule_plan.add_stage_before(target, stage_name);
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self
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}
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pub fn add_startup_stage(&mut self, stage_name: &str) -> &mut Self {
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self.startup_schedule_plan.add_stage(stage_name);
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self
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}
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pub fn add_system(&mut self, system: impl Into<System>) -> &mut Self {
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self.add_system_to_stage(stage::UPDATE, system)
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}
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pub fn init_system<T>(&mut self, build: impl FnMut(&mut Resources) -> T) -> &mut Self
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where
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T: Into<System>,
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{
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self.init_system_to_stage(stage::UPDATE, build)
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}
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pub fn init_system_to_stage<T>(
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&mut self,
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stage: &str,
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mut build: impl FnMut(&mut Resources) -> T,
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) -> &mut Self
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where
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T: Into<System>,
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{
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let system = build(self.resources_mut());
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self.add_system_to_stage(stage, system)
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}
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pub fn add_startup_system_to_stage(
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&mut self,
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stage_name: &str,
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system: impl Into<System>,
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) -> &mut Self {
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self.startup_schedule_plan
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.add_system_to_stage(stage_name, system);
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self
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}
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pub fn add_startup_system(&mut self, system: impl Into<System>) -> &mut Self {
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self.startup_schedule_plan
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.add_system_to_stage(stage::STARTUP, system);
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self
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}
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pub fn init_startup_system<T>(&mut self, build: impl FnMut(&mut Resources) -> T) -> &mut Self
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where
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T: Into<System>,
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{
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self.init_startup_system_to_stage(stage::STARTUP, build)
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}
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pub fn init_startup_system_to_stage<T>(
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&mut self,
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stage: &str,
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mut build: impl FnMut(&mut Resources) -> T,
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) -> &mut Self
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where
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T: Into<System>,
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{
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let system = build(self.resources_mut());
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self.add_startup_system_to_stage(stage, system)
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}
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pub fn add_default_stages(&mut self) -> &mut Self {
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self.add_startup_stage(stage::STARTUP)
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.add_stage(stage::FIRST)
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.add_stage(stage::EVENT_UPDATE)
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.add_stage(stage::PRE_UPDATE)
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.add_stage(stage::UPDATE)
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.add_stage(stage::POST_UPDATE)
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.add_stage(stage::LAST)
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}
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pub fn add_system_to_stage(
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&mut self,
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stage_name: &str,
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system: impl Into<System>,
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) -> &mut Self {
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self.schedule_plan.add_system_to_stage(stage_name, system);
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self
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}
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pub fn add_event<T>(&mut self) -> &mut Self
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where
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T: Send + Sync + 'static,
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{
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self.add_resource(Events::<T>::default())
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.add_system_to_stage(
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stage::EVENT_UPDATE,
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Events::<T>::update_system
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.system_id(format!("events_update::{}", std::any::type_name::<T>()).into()),
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)
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}
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pub fn add_resource<T>(&mut self, resource: T) -> &mut Self
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where
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T: Send + Sync + 'static,
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{
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self.resources_mut().insert(resource);
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self
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}
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pub fn init_resource<R>(&mut self) -> &mut Self
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where
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R: FromResources + Send + Sync + 'static,
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{
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let resources = self.resources_mut();
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let resource = R::from_resources(resources);
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resources.insert(resource);
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self
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}
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pub fn set_runner(&mut self, run_fn: impl Fn(App) + 'static) -> &mut Self {
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self.app_mut().runner = Some(Box::new(run_fn));
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self
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}
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pub fn load_plugin(&mut self, path: &str) -> &mut Self {
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let (_lib, plugin) = load_plugin(path);
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log::debug!("loaded plugin: {}", plugin.name());
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plugin.build(self);
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self
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}
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pub fn add_plugin<T>(&mut self, plugin: T) -> &mut Self
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where
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T: AppPlugin,
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{
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log::debug!("added plugin: {}", plugin.name());
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plugin.build(self);
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self
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}
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}
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