 39d6a745d2
			
		
	
	
		39d6a745d2
		
			
		
	
	
	
	
		
			
			# Objective The next step in the migration to required components: Deprecate `VisibilityBundle` and make `Visibility` require `InheritedVisibility` and `ViewVisibility`, as per the [chosen proposal](https://hackmd.io/@bevy/required_components/%2FcO7JPSAQR5G0J_j5wNwtOQ). ## Solution Deprecate `VisibilityBundle` and make `Visibility` require `InheritedVisibility` and `ViewVisibility`. I chose not to deprecate `SpatialBundle` yet, as doing so would mean that we need to manually add `Visibility` to a bunch of places. It will be nicer once meshes, sprites, lights, fog, and cameras have been migrated, since they will require `Transform` and `Visibility` and therefore not need manually added defaults for them. --- ## Migration Guide Replace all insertions of `VisibilityBundle` with the `Visibility` component. The other components required by it will now be inserted automatically.
		
			
				
	
	
		
			67 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			67 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| #![expect(deprecated)]
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| use bevy_ecs::bundle::Bundle;
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| 
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| use crate::prelude::{GlobalTransform, Transform};
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| 
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| /// A [`Bundle`] of the [`Transform`] and [`GlobalTransform`]
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| /// [`Component`](bevy_ecs::component::Component)s, which describe the position of an entity.
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| ///
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| /// * To place or move an entity, you should set its [`Transform`].
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| /// * To get the global transform of an entity, you should get its [`GlobalTransform`].
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| /// * For transform hierarchies to work correctly, you must have both a [`Transform`] and a [`GlobalTransform`].
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| ///   * ~You may use the [`TransformBundle`] to guarantee this.~
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| ///     [`TransformBundle`] is now deprecated.
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| ///     [`GlobalTransform`] is automatically inserted whenever [`Transform`] is inserted.
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| ///
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| /// ## [`Transform`] and [`GlobalTransform`]
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| ///
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| /// [`Transform`] is the position of an entity relative to its parent position, or the reference
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| /// frame if it doesn't have a parent.
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| ///
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| /// [`GlobalTransform`] is the position of an entity relative to the reference frame.
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| ///
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| /// [`GlobalTransform`] is updated from [`Transform`] by systems in the system set
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| /// [`TransformPropagate`](crate::TransformSystem::TransformPropagate).
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| ///
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| /// This system runs during [`PostUpdate`](bevy_app::PostUpdate). If you
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| /// update the [`Transform`] of an entity in this schedule or after, you will notice a 1 frame lag
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| /// before the [`GlobalTransform`] is updated.
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| #[derive(Clone, Copy, Debug, Default, Bundle)]
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| #[deprecated(
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|     since = "0.15.0",
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|     note = "Use the `Transform` component instead. Inserting `Transform` will now also insert a `GlobalTransform` automatically."
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| )]
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| pub struct TransformBundle {
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|     /// The transform of the entity.
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|     pub local: Transform,
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|     /// The global transform of the entity.
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|     pub global: GlobalTransform,
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| }
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| 
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| impl TransformBundle {
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|     /// An identity [`TransformBundle`] with no translation, rotation, and a scale of 1 on all axes.
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|     pub const IDENTITY: Self = TransformBundle {
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|         local: Transform::IDENTITY,
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|         global: GlobalTransform::IDENTITY,
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|     };
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| 
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|     /// Creates a new [`TransformBundle`] from a [`Transform`].
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|     ///
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|     /// This initializes [`GlobalTransform`] as identity, to be updated later by the
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|     /// [`bevy_app::PostUpdate`] schedule.
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|     #[inline]
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|     pub const fn from_transform(transform: Transform) -> Self {
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|         TransformBundle {
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|             local: transform,
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|             ..Self::IDENTITY
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|         }
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|     }
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| }
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| 
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| impl From<Transform> for TransformBundle {
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|     #[inline]
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|     fn from(transform: Transform) -> Self {
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|         Self::from_transform(transform)
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|     }
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| }
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